Re: Vehicles I'd love to see

F and X are bindable keys for vehicles.  Give Falcon a similar shield to the current 2142 aircraft/walkers.  hit X, a shield comes on for a small period of time which is invulnerable to all fire.

BlackIntel Game Leader
DUKE815: Teamwork's complicated.  I've found that ramming a Lambda with a Y-wing at full boost is most effective.

Re: Vehicles I'd love to see

Possibly, though I'd rather get in rear and forward deflector screens somehow, so it would be more like in the movie, and be a little more tactical.

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Re: Vehicles I'd love to see

With Chewbacca growling menacingly from behind you in the turrets!

Hey..theres a thought, how about an engineering position to carry out (albeit slowly) on the fly repairs?

Bite my shiny metal Tie Fighter!
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Re: Vehicles I'd love to see

FSDev| TALON wrote:

I'd see the Falcon as a similar animal to how the Gallofree currently operates in space maps, but with the speed and manoeuvrability of a starfighter. Perhaps a co-pilot could operate shields (front and aft as opposed to top and bottom as on the Gallofree), and the pilot could have control of Concussion Missiles, though I'd see these as a dumb fire high yield ordnance as seen in the movies rather than the X-Wing game style homing Concussion Missiles currently used by the A-Wing and TIE Defenders. You'll just have to wait and see how we handle this most iconic of Star Wars ships.

cool

The falcon has no need for dumbfire high yield ordinance..lore wise and game wise.
It took no part in the attack on the deflection towers, so unless you want it to do the trench run, give it concussion missles like the a-wing.

Shields could be simple active defense like the 2142 gunships.

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''Its over. Angel won.''   RSF Gurd

26 (edited by FSDev| TALON 2009-09-18 10:24:38)

Re: Vehicles I'd love to see

Hmmm, good ideas all, but thinking about it we should probably shift this line of discussion to the team forums, don't want to give away ALL our secret plans for these assets now do we?

tongue

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Re: Vehicles I'd love to see

RSF Angel wrote:

The falcon has no need for dumbfire high yield ordinance..lore wise and game wise.
It took no part in the attack on the deflection towers, so unless you want it to do the trench run, give it concussion missles like the a-wing.

Shields could be simple active defense like the 2142 gunships.

I'm talking about what it was packing in Return of the Jedi. Could probably switch them off for this map, or perhaps the big missiles are too big to go down the little exhaust port so they wouldn't work?

lol

Either way, I don't think we need a craft with homing missiles on Yavin.

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Re: Vehicles I'd love to see

Give it Homing EMP missiles, for the lulz

BlackIntel Game Leader
DUKE815: Teamwork's complicated.  I've found that ramming a Lambda with a Y-wing at full boost is most effective.