Topic: Commander Abilities

While playing this game, I have noticed that the Commander option is utterly useless, because there are no abilities. I suggest that you add at least Orbital Strike. It is featured in the expanded universe, and would be a nice addition to First strike. the only changes is that the streaks that are caused by the rounds be turned into a green color, the same color of fire of an imperial Star Destroyer, or just red, which is featured by both an Imperial Star Destroyer and a Mon Calamari starship.

http://www.modrealms.com/blog/wp-content/uploads/2009/09/first-strike-tie-fighter-wallpaper-500x375.jpg

2 (edited by Gwynzer 2010-01-15 20:31:44)

Re: Commander Abilities

There is a big Sticky at the top of this forum called "Commander Deployables" discussing this subject: read it.

Reasons why Orbital Strikes won't work: it's lore inaccurate.  Both teams both happening to have capships in orbit at the same time? I don't think any of our maps feature battles like that, except for maybe one of the Tatoo ones.

BlackIntel Game Leader
DUKE815: Teamwork's complicated.  I've found that ramming a Lambda with a Y-wing at full boost is most effective.