Topic: Jack of all trades, But mapping mostly

I was talking to AQUILLA and he suggested I apply for a position as a mapper so here my application;

Name: General Un-Co (IRL: Matt Farmer)
Email: uncoma@gmail.com
MSN Messenger: uncoma@gmail.com
Location: Melbourne, Australia
Age: 17
Do you own BF2: Yes (and SF)
Mod Experience: This doesn’t really count but, I’m probably the longest lasting forum member over at bf40k. I also made a small lord of the rings Mini-MOD’s for AOE-II and Warcraft: III, just mucking around really, I didn’t make any of my own models, I just made maps and tweaked the units a bit.

Expertise In (Explain what you are good at from the following. Fill out all positions that apply.)
Coding: I know; Q-Basic, VBA6, VBA.Net, Ti-Basic (lol)
Tweaking in editor:  Not entirely sure what you mean by ‘tweaking’
Editing .con files: To make the map Shanghi train-yards (see below) I had to manually add teams to the map editing the .Con files (SF teams cannot be added to a map through the editor), some other nessisary tweaking needed for mapping.
Animating: I know some basic Flash haven’t tried 3d animating yet
Modeling: Absolute basic G-max knowledge enough to make the model shown below, willing to learn though.
Texturing: Not my cup of tea
Mapping: I consider my self a good mapper, with a strong knowledge of the editor and it's features, although I’m sure Wrafe would put me to shame with his skills.
Sound Engineering: I failed year 8 music…
2D Art Designing: I’ve used Photoshop once or twice…
URL of last Mod: N/A
Other examples:

I am also 3/4's of the way through CCNA (Cisco Certified Network Asscoiate)- A cisco network administration and design course, i don't know if this helps at all.

Here some Pics form my favourite map I have made ‘Shanghi train yards’ (I apologise that the pic's were taken in the editor, I spent 2 months on th map and then one day it started to CTD and i didn't have a recent backup):

http://i17.photobucket.com/albums/b54/General_UnCo/train.jpg

http://i17.photobucket.com/albums/b54/General_UnCo/pagoda2.jpg

http://i17.photobucket.com/albums/b54/General_UnCo/pagoda1.jpg

http://i17.photobucket.com/albums/b54/General_UnCo/Station.jpg

http://i17.photobucket.com/albums/b54/General_UnCo/tunnel.jpg

And heres some pics of my only model: (I haven’t done any work on it in a while)

http://i17.photobucket.com/albums/b54/General_UnCo/anikan3.jpg

http://i17.photobucket.com/albums/b54/General_UnCo/anikan12.jpg

General Un-Co,
                         Signing off
http://www.fsmod.com/img/unco_sig.jpg

Re: Jack of all trades, But mapping mostly

Well you get my Vote buddy! smile

http://www.fsmod.com/img/xero_ani.gif
Quote: Lafs1984 "He can't say no to an Ewok"
http://dickscab.com/fuckd/the_force.gif

Re: Jack of all trades, But mapping mostly

NICE work!

http://www.tpfclan.net/firststrike/img/swf_sig.jpg

Re: Jack of all trades, But mapping mostly

looking good!

"i rar you with high compression alogrythems" - teh hobbit

Re: Jack of all trades, But mapping mostly

yes, very nice work indeed.

Re: Jack of all trades, But mapping mostly

Thank you all for your kind words.

It's a shame that the map CTD's these days, It was so cool the only map to my knowlege that pitted PLA against SAS. (PLA obviously have more starting bases and vehicles to balance it). And if i ever get it working, i want to say I had players spawning in the sky (partroopers) before SF did.

General Un-Co,
                         Signing off
http://www.fsmod.com/img/unco_sig.jpg

Re: Jack of all trades, But mapping mostly

hey general sorry for the that reply. good stuff i have seen some of your work before.

we will have a chat shortly on msn and assess your abilities

http://www.fsmod.com/img/aquila_sig.jpg