Re: Single Player

Little question Gentlemen, is there already a FS_SP MOD ready for First Strike 1.5, or would I play only (for now) with the standard BF2142 solo option ??

Tite question Messieurs, y'aurait-il déjà un FS_SP MOD prêt pour la version 1.5 de First Strike, ou dois-je pour l'instant continuer de jouer en solo standard BF2142 ??

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Re: Single Player

The latest 1.5 version of First Strike now features a number of singleplayer maps, most of which have also been converted to work on co-op. There is a 16 slot co-op server currently online so that if other servers are empty you may still enjoy a game.

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Re: Single Player

Thx for your kind answer SIR wink

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Re: Single Player

great work FS devs ^^

but i'm missing some coop/sp support
like the FS_SP mod has already done 

cheers
cya

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Re: Single Player

The list of levels released in singleplayer/co-op in  First Strike 1.5 are the maps that have been given bot support to a level considered acceptable to go into the main mod. The Singleplayer Mini-Mod features many maps that are unofficial First Strike maps and also bot support which isn't quite at the level we require, that is why you get a smaller number of bot supported maps with 1.5. We'll be working on improving and adding further maps with bot support in the future.

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Re: Single Player

FSDev| TALON wrote:

- isn't quite at the level we require
- smaller number of bot supported maps

yup, i'm just wondering about the maps they have already the bot support
(battle_of_ryloth, battle_of_taloraan, escape_from_hoth, imperial_convoy_raid, rhen_var_ice_plains)

FSDev| TALON wrote:

We'll be working on improving and adding further maps with bot support in the future.

big_smile   make my day talon ^^


the CQ gameplay do the right thing and works well
FS 1.5 rocks

cya

Re: Single Player

sanistik wrote:

great work FS devs ^^

but i'm missing some coop/sp support
like the FS_SP mod has already done 

cheers
cya

The FS_Sp mod was a seperate project from the main mod, created by Dnamro. For some time now he has been working with the Dev's to integrate the ai in to the mod more completely. Some of the space maps were particularly problematic to incorporate, since the bots could not be programmed to go for objectives properly.

Although we are very keen to offer a complete mod experience, including singleplayer and co-op, we do prefer that the maps play as close to their intended purposes as possible. In Escape from Hoth for example, I believe there were issues with making the bots fly the gallofree transports to the hyperspace point.

Another thing you should know, while SP and Co-Op is a great thing to have, it is a secondary element for us as our focus for 1.5 was the completion of the new maps and models, as well as trying to fix some bugs picked up from 1.4.

I have never played the SP mini mod, but I did work with Dnamro a little incorporating the new SP and Co-Op elements of FS 1.5. Although the maps are a little different to the conquest versions, I think we've managed to get most of them to play in a manner that reflects their original multiplayer parts. In particular, I was very pleased that the team was able to get the Rebel fighters functioning better on Yavin. I also think we've managed to create a very good level of ai. Not perfect I admit, but they shoot well and can be a challenge when they want to.

There are more SP and Co-Op elements to come but I can't say when they will be ready or what they will be. As I stated earlier in the post, there are still some issues to overcome.

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