Re: Sentinal too strong!

Benu_Kenobi wrote:
FSDev| TALON wrote:

DEMP fire is very effective

Err... Isn't Sentinel immune to DEMP?

Oh yeah, forgot we got rid of that because it was too annoying, my bad.

roll

Probably just feels like you are still getting DEMPed because you keep falling out the sky when someone gets a lucky shot on the pilot.

tongue

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Re: Sentinal too strong!

Sentinel takes no DEMP damage.

Sentinel is very strong, much ctronger than a lambda, but then its a different beast. It's not impossible to take down, much like many other FS assets it requires good teamwork.

Also, I hate to say this, but it's easy to criticise a mod for not doing what you want it too, but at the end of the day the guys working on it are doing so from their own free time. We'd love to include a lot of things you guys want but we are working to a timeframe and to what time we have free to spend on implementing some of these things. I think we have already produced a game/od that rivalsat least, and IMO betters that which has been roduced by professional gaming companies.

Bite my shiny metal Tie Fighter!
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Re: Sentinal too strong!

FSDev| TALON wrote:
Benu_Kenobi wrote:

Err... Isn't Sentinel immune to DEMP?

Oh yeah, forgot we got rid of that because it was too annoying, my bad.

Twigs wrote:

Sentinel takes no DEMP damage.

I guess I'm playing a different version to you guys:
http://screenshot.xfire.com/s/107918511-4.jpg





Sentinel is unbalanced in both being too easy to disable, and too hard to kill.   It's daft how the pilot + crew can be shot out of the thing by the MLC.  It's also WAY to fast to repair, it takes less time to repair these things than a speederbike, or at least, it feels that way.  It's certainly MUCH MUCH faster to repair than a tank, and it's huge!   There's also the fact that there is almost NO point in attacking it from the ground.  During the Forgetten Honour games, I watched TWO squads attack the thing, with most of them the support kit, for about a minute.  It still took off without much of a problem once someone came to their senses and got in the pilot chair and just boosted forward.  The best way to win with it is simply to park on top of control points, and that's made even more effective if the pilot knows how to land with the doors closed so no one can even come close to hurting any of the occupants.

BlackIntel Game Leader
DUKE815: Teamwork's complicated.  I've found that ramming a Lambda with a Y-wing at full boost is most effective.

Re: Sentinal too strong!

You don't have to get inside that thing to hurt the occupants as you well know. There are issues with it repairing too fast though, have to disagree with most of the other points though, you can certainly deal a lot of damage to the Sentinel from the ground, as we've said before just takes teamwork. The pilot kill through the canopy is an unfortunate result of splash damage from heavy fire being able to penetrate the hull, it is a problem we have with a number of assets in First Strike, similarly with starfighters a well placed shot can take the pilot clean out of the cockpit, we've taken steps to limit it, but obviously in some cases we are limited by the abilities of the game engine.

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Re: Sentinal too strong!

Gwynzer wrote:
FSDev| TALON wrote:
Benu_Kenobi wrote:

Err... Isn't Sentinel immune to DEMP?

Oh yeah, forgot we got rid of that because it was too annoying, my bad.

Twigs wrote:

Sentinel takes no DEMP damage.

I guess I'm playing a different version to you guys:

Nope. That's just EMP haze, the ship itself doesn't lose power or drop out of th esky like any other ship when demped. I'm talking about the physical loss of control of the ship and its weapons. The sentinel does not suffer from this in anyway when demped.

Bite my shiny metal Tie Fighter!
http://img.photobucket.com/albums/v600/TALON_TAW/TwigsSIG.jpg
http://stats.fsmod.com/sig/pilot.JE_Twigs.png

13 (edited by Gwynzer 2010-12-10 08:54:36)

Re: Sentinal too strong!

I came across as a little aggressive in my previous post.  It's what happens when I stay up late when I'm tired, apologies.


Splash through cockpit isn't an engine limitation.  You do not get shot out of cockpits in Vanilla 2142, nor are you hurt by splash damage when behind a personal shield (and to keep it to vehicles, you don't take damage in an e-web behind a shield).  There are ways to stop splash from penetrating things.  The game engine can't be blamed on this one.

Edit: and I totally missed Twiggles post.  He's correct in that you only see the effect, but there are no physical effects.  That's still a bit weird though.

BlackIntel Game Leader
DUKE815: Teamwork's complicated.  I've found that ramming a Lambda with a Y-wing at full boost is most effective.

Re: Sentinal too strong!

I'm sure I demp locked one before. Maybe the pilot was just playing dead to lull me into a false sense of security.

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