Topic: Modding in First Strike (AT-ST CHIN Cannons)
(Please help me dev team, I don't have that much time on my hands)
How can I make the chin cannons controllable by the first player in an AT-ST?
I tried working with the Client .zip files in the First Strike folder but the cannons ended up on the ear of the AT-ST.
Or sometimes when I mess around with the cannon numbers inside the .tweak file, the chin cannons disappear in-game for example of one of my latest tests.
Thanks for your help!
No worries, I made a backup of my files, so I can keep playing online.
Kyle: Doesn't that get confusing?
Marklar Leader: No, not at all. Hey, Marklar!
Marklar: Yes, Marklar? Marklar Leader: You see?





