Re: Servers are Red

Try this fix out if you haven't already. This sorts out the red servers problem/older game version error.

Was a fix we used for when BF2142 1.51 first came out and we had not yet updated First Strike to be compatible, to be used as a temporary fix, but for anyone who is still having trouble even with the updated and now BF2142 1.51 compatible (at least compatible for most people) First Strike, this fix seems to solve the problem they're having.


TK-7642 wrote:

Ok got i working well now. No more red servers.
I can join just fine.

I used Angel's fix and worked perfectly (in updates section):

went into 2142 folder and deleted the FirstStrike.exe

Copied the 2142.exe (which I knew functioned well for 2142 at least)
and renamed it FirstStrike

then launched with FS launcher.

No more red server problem. Finally.

Someone should post this in support section maybe as sticky as it seems fairly common.


Also a lot of people who were on last night seemed to be getting Punkbuster issues and getting kicked from the Community Game server. If you're getting this just manually update Punkbuster by going to their official site, that should solve your problem.

http://img.photobucket.com/albums/v600/TALON_TAW/TALONSIGNEWB-1.jpg
http://stats.fsmod.com/fssig.php?player=Talon-UK
http://stats.fsmod.com/sig/pilot.Talon-UK.png

Re: Servers are Red

Update:
I tried the above [deleted FirstStrike.exe file, copied 2142.exe file, and renamed it FirstStrike.exe]. That worked, I was able to connect to servers.

There was actually 2 people on a server, so I joined that one. Within 5 seconds of spawning in my very first game, I got teamkilled lol
I must have sacred the guy, he kept apologizing. Of course I forgave him.

I realize I need to do a lot of reading, as I have no idea what devices do and what I'm carrying. Got a few kills in however.

The force is strong with this one....

Re: Servers are Red

Wrong Guy wrote:

. Within 5 seconds of spawning in my very first game, I got teamkilled lol
I must have sacred the guy, he kept apologizing.

Arrgh! Another player!
The shock to his system must have been tremendous... wink

If you don't mind I'l give you a quick run down of what the kits do.

Number 8 is always a droid- a deployable robot who will usually follow you.
Ordinarily you need three players in a squad to deploy droids but some server settings allow you to use droids and simlar items without being in a squad.
What the droid does is class specific- usually augmenting your ability to teamwork.
Trooper gets a short range sensor droid (like a UAV) that compliments his deployable sensors (7, IIRC)
Medic gets a healing drone to compliment his bacta canisters(4) and shock paddles (5)
Support gets an R series droid that works like an ammo crate, complimenting his actual ammo generator (4)
Heavy Veapons Guy gets a blaster remote that follows you and shoots things (Rebel) or a patrol torture droid that stays in an area and floats towards enemies nearby- damaging them if it gets close -also damaging friendlies!(Imperial)

Officer kit gets a spawn beacon instead that requires 4 squad members to use. You must be a squad leader to use officer kit.

Other than that the most important knowledge is GRENADES. Only the trooper gets frag grenades and they are weapon (4). Anything else that looks like a grenade is NOT a frag grenade.

Medic gets area of effect sonic or gas grenades that do the same thing- do damage over a few seconds in a large area of effect. These force the enemy to run away from the damage zone or die. Note that you wont get credit for kills with this weapon...

Heavy gets two emp grenades (6) that screw up vehicles and annoy walkers. Not an incredible weapon, not nearly as effective as 2142 , more of a last resort.

Support is carrying enough firepower to destroy a Star Destroyer. This is because he is carrying explosives and the means to infinitely resupply those explosives (ammo generator)

Explosive time bombs are (6) and you carry 2 that can be resupplied . These explode after a few seconds and stick to walls and vehicles, meaning they are great for chucking at tanks and walkers.
They do not throw far though meaning you have to be danger close to use them.
You have to be careful with them- I'd say 90% of new guy TK's are due to thinking that these are normal grenades or mines.

Confusingly, you also carry 2 proximity mines(7) shaped like triangles. They stick to walls but not vehicles. They explode from the face so if you deploy them on the ground they explode upwards and out, if stuck to a wall they explode perpendicualr to the wall and out.
They don't resupply so use them carefully.

Thats the important stuff. Every other weapon/equipment is safe enough to find out what it is by using it.

In particular , try Heavy (5)- deployable shield
Trooper (5), smoke grenades and scanners/binoculars (6 / 7?)
support (5) repair tool
officer deployable heavy blaster gun (2)

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''Its over. Angel won.''   RSF Gurd

Re: Servers are Red

Check out the Wiki here: http://firststrikemod.wikia.com/wiki/Main_Page

...for further details of what everything does, what vehicles, weapons and maps are available within First Strike etc.

http://img.photobucket.com/albums/v600/TALON_TAW/TALONSIGNEWB-1.jpg
http://stats.fsmod.com/fssig.php?player=Talon-UK
http://stats.fsmod.com/sig/pilot.Talon-UK.png