Re: Single Player mini-mod WIP
Another update of atmospheric dogfight maps' CTD issue in conquest cooperative / sp mode
Downloaded & installed the final version of everything, now I have
- BF 2142 v1.51 final
- Both First Strike v1.4 / First Strike v1.5 installed (using them as Dnamro described it)
- FS_SP (for Firststrike v1.4)
- FSX including the latest map set (great work lagueriniere keep it up!)
Copied Bandomeer Refinery map from FS_SP levels folder into FSX levels folder and I have a good and a bad news;
the good news is that FS_SP Bandomeer Refinery map conquest cooperative / sp mode works with FSX without any modification (FS_SP/Bandomeer Refinery map/init.com/kit setup matches to Firstrike v1.5/Bandomeer Refinery map/init.com/kit setup), in fact it looks out a bit better because the map loading screen contains the entire original map description text instead of it does it in FS_SP,
while the bad news is that it works exactly the same way as it does in FS_SP, that is it also CTDs after a shorter or longer time of play, generating the same error in "...\Battlefield 2142\AIDLL.dll" .
This means First Strike v1.5 still doesn't contain any fix for atmospheric dogfight maps' CTD problem in conquest cooperative / sp mode since FSX is based on First Strike v1.5 client/server archives.
About FSX mod itself
Again: great job lagueriniere I like the intro and some new maps what really have star wars feeling like Nesmazzda etc. although I've found a couple of tiny probs I could mostly solve (haven't completed testing the mod yet) such prob is for example:
- conquest cooperative mode of the maps requires at least 2 players unless you include the line "sv.numPlayersNeededToStart 1" in "...\Battlefield 2142\mods\FSX\AI\AIDefault.ai" (the folder "...\Battlefield 2142\mods\FSX\settings" is almost completely empty comparing it to Firststrike's corresponding settings folder),
- 64 player conquest cooperative version of lagueriniere outpost hoth contains X-wings instead of snow speeders, this can be theoretically solved by copying the file
"...\Battlefield 2142\mods\FSX\Levels\lagueriniere_outpost_hoth\server.zip\gamemodes\gpm_sp\64\gameplayobjects.con"
onto
"...\Battlefield 2142\mods\FSX\Levels\lagueriniere_outpost_hoth\server.zip\gamemodes\gpm_coop\64\gameplayobjects.con" .
I say "theoretically" 'cause I haven't tried it yet
Another problem I couldn't find a way to solve is that some important ingame HUD symbols don't work or are turned off on all maps (or on the ones I have tested) such are controlpoint symbols (both general controlpoint symbols and the one that shows the cp which is assigned to the squad by the squadleader), damage/iff symbols etc. All of these should be displayed in my oppinion as they are in default Firststrike mod.
Any idea to solve this would be appreciated.