Re: Dont Let Fs MOD end!

A Frostbite 2-based FirstStrike 2? Hmm, interesting thought.  tongue I'd really hate to see all of this incredible work go to waste though...

Re: Dont Let Fs MOD end!

But then again, imagine all this in a game that most ppl have it, we would  have a lot more players....
I think its worth it..... Maybe me or someone should open a poll about it ^^

Re: Dont Let Fs MOD end!

Well as BF3 has no mod support it would be pretty difficult. So it is a bit of a moot point at the moment.

http://img.photobucket.com/albums/v600/TALON_TAW/TALONSIGNEWB-1.jpg
http://stats.fsmod.com/fssig.php?player=Talon-UK
http://stats.fsmod.com/sig/pilot.Talon-UK.png

Re: Dont Let Fs MOD end!

But if they make a mod support... Would u guys do it ? That would make me very very very happyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy

Re: Dont Let Fs MOD end!

I wonder if that issue of keeping steady inside a moving object( titan, lamba) would be an issue in bf3....

btw.... What i meant with the last post is if there would be a chance of making it for bf3...

ohh,, and then imagine ryloth !!! would be sooooo awesome xD death star toooo yay

Re: Dont Let Fs MOD end!

DICE has allready stated that they can't release mod tools for number of reasons:

1. because of licensing issues  (DICE does not own all of the tools needed to make changes to BF3 and it would be too expensive to make them avaliable for mod support).   For one, tt was faster and cheaper for DICE to license the user of new animation tool sets from another company instead of making their own.

2.  The frostbite engine is not designed to be easy to mod.   Instead, It was designed to be easy for different game devleopers to be working on different aspects of the game as the same time across a local network.

The best we can hope for in modifying BF3 is a sandbox type level editor - where you can adjust  spawns, flag locations, type of vehicles, ticket count, etc.    But as far as importing new vehicles and weapons, that is not going to happen with BF3.

If there are mods for the game, they will be very small, and most likely created for cheating, such as aimbots and unlocks.

Even if  DICE releases mod friendly version of the Frostbite engine in BF Bad Company 3, BF4 or some other game, it still may not be suitable if it does not support the large space and land maps currently in First Strike.   Understand that BF3 uses a completely new engine from BF2142 (Frostbite instead of Refractor) that may not support the scope that the First Strike team wants to develop. 

If First Strike lives beyond BF2142 it will have to be with a mod friendly game engine, not BF3.

14 (edited by Blackhawk0012 2011-10-04 13:36:15)

Re: Dont Let Fs MOD end!

hmm, then we need a new game to transport the mod... but  a game with more players... i was thinking in crysis 2, but not sure if theres a lot of ppl who play it.... I never plaied COd either... not sure if it would be an option....

Whats the ideas then ? How keep this mod alive, cuz bf2142 is almost  dead

EDIT:

I was making some research and ppl say theres a way to mod bad company 2.... wish i thought u couldnt... its still hard but, theres an idea....
And with the come of crysis 3 ( hopefully!) , we could go beg at their forum for mod tools, and say to them about the idea of making fs mod on it.... Maybe they would even starting  to giving some insight/help, before release...

This need to be discuss, or put a point at it... move on or stand here... If move on, to where, if not, just keep as it is?