FSDev| General Un-Co wrote:That being said there is a lot more work then just models, textures and sounds when making a mod and it is rare that many of these things will actually carry over from game to game.
Also, all the vehicles and weapons have to be recoded and tested to work with the new engine.
The maps have to be designed for the new engine.
This is not like moving from BF2 to BF2142, where they both use the same core game engine. A new game engine requires new skill sets and certainly new team members. There are too many mods that have started with a great idea, but could not deliver a release quick enough and died.
The only way (IMHO) that First Strike could continue beyond BF2142 is if DICE made the refractor game engine freely available for mod use, like other game developers have done with their old game engines.