Re: Bots!

customizing the AI on per map basis (Bots weapon range should be limited in heavy snow and thick forest conditions, for example), is possible and something to consider for the next release.

Re: Bots!

Its a good point Dnamro, but  I imagine it'd be hard to pick a range that would make consistent sense in the game.
I've had a lot of close range fire fights where I was being blasted through bushes on Endor and couldn't see the bot.
If that kind of range was applied, you could just take the high ground (+10 to all stats not withstanding) and mow them down at extreme range with no return fire.

http://g5hd7a.bay.livefilestore.com/y1pYKw7Yp4ui_IKxw2wYbMr5xQ7XHAnuSmXBQcR3smbF6G-gHNuMLfh0QmoLRTc58VGEnJ1FheOT0YzDoDBF0603XYCVboCkrCX/rsf%20sig.png
''Its over. Angel won.''   RSF Gurd

Re: Bots!

Could keep the same AI range, but make the bots less accurate in certain environments to help compensate for the dense folliage or heavy snow.

Re: Bots!

We Could keep the same AI range, but make the bots less accurate in certain environments to help compensate for the dense folliage or heavy snow.

Re: Bots!

http://beta.xfire.com/videos/553865/

Bots also have superpowers. Watch the vid fullscreen to see it better.

[center]http://stats.fsmod.com/sig/trooper.Slyfox_Elite.png[/center]

Re: Bots!

gotta think creative to win, especially if you're a bot!

[center]http://i.imgur.com/Bn9pO.gif[/center]

Re: Bots!

Ahem.

The rebel defiance server experienced a little hiccup, and the hard drive failed, deleting the mod folder in the process. It is now backup and running, and I have now set the Rebel Defiance bot numbers from the usual First Strike setting of 24, to a more battle friendly....48.

Enjoy!

Bite my shiny metal Tie Fighter!
http://img.photobucket.com/albums/v600/TALON_TAW/TwigsSIG.jpg
http://stats.fsmod.com/sig/pilot.JE_Twigs.png