Re: hoth_canyon

Would every instance include all the spawn point and object spawners or just the ones in the Control point section?

Re: hoth_canyon

if you want the ingame cp names to be different
the only place you need to rename them is here,in the GPO file

ObjectTemplate.setControlPointName

ObjectTemplate.setControlPointName Speeder_Wreck_1

if you rename all instances,you also have to do the names in the strategicareas.ai file

Re: hoth_canyon

I was able to change the name and now the cp's show up in-game, but I can't spawn. Do I have to re-name the spawn points and object spawners too? Or would this be easier if I just re-named the cp's in the editor?

Re: hoth_canyon

unless you really understand the coding of the gameplayobject, it's best to make changes in the editor.   The spawners don't have to have the same name as the CP, but the ID numbers have to match up, and make sure that the team is still set correctly for the CPs.

For example, this controlpoint code shows that the controlpointID is 3 and Team is 2:

ObjectTemplate.create ControlPoint Jabbas_City_House
ObjectTemplate.activeSafe ControlPoint Jabbas_City_House
ObjectTemplate.modifiedByUser "Frank"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.team 2  <<<<<<<<<<<<<<<<<<<<<<
rem -------------------------------------
ObjectTemplate.addTemplate cp_holobase
rem -------------------------------------
ObjectTemplate.setControlPointName Jabbas_City_House
ObjectTemplate.radius 20
ObjectTemplate.controlPointId 3   <<<<<<<<<<<<<<
ObjectTemplate.areaValueTeam1 50
ObjectTemplate.areaValueTeam2 50
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.hoistMinMax 0.2/0.9


The following spawnpoint template and spawn code matches up and is also uses a controlpointID of 3:

rem [SpawnPointTemplate: Jabbas_City_House_0_0]
ObjectTemplate.create SpawnPoint Jabbas_City_House_0_0
ObjectTemplate.activeSafe SpawnPoint Jabbas_City_House_0_0
ObjectTemplate.modifiedByUser "Frank"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 3  <<<<<<<<<<<<

rem [SpawnPoint: Jabbas_City_House_0_0]
Object.create Jabbas_City_House_0_0
Object.absolutePosition 154.551/29.425/45.077
Object.rotation 78.770/0.000/0.000
Object.layer 1


As far as mounting custom objects in maps, you can look at winterhill's Panarama map for bf2142 as an example:
http://www.battlefieldsingleplayer.com/ … opic=13943

Re: hoth_canyon

I got the push map settings working and I also got the walls working. I don't think there is anything else that I can do with out testing the map, with more than one person.

Re: hoth_canyon

Well I can only give you two choices:

Choice A send me the files, I will put them on the server and you can test it alone.

Choice B send me the files to be submitted in to an official testing build and have it checked out as part of the mods continual package.

Bite my shiny metal Tie Fighter!
http://img.photobucket.com/albums/v600/TALON_TAW/TwigsSIG.jpg
http://stats.fsmod.com/sig/pilot.JE_Twigs.png

Re: hoth_canyon

About A, wouldn't it be possible for other people to download the map and place it in their levels folder and then be able to play the map as well?