29 (edited by Valkirie 2014-03-08 14:49:58)

Re: [BUG][COOP] bandomeer_refinery_assault

I'm still unable to play bandomeer on coop...

Dnamro, I tried your bandomeer file but I it'll crash on join.


Here is mine: http://www.mediafire.com/download/lgugq … server.zip

I tried to clean it and added some custom stuff:
- ISD
- A wing, X wing, Y wing
- Tie fighter, Tie interceptor
- Keept only two controlpoints

Mine is also crashing when another player joins it... Wtf is wrong with this map. It only happens with AI on. I tried to 'rem' all ObjectTemplate.holdObject but no effect on crash...

Re: [BUG][COOP] bandomeer_refinery_assault

I fixed it. Wait for my upload.

Re: [BUG][COOP] bandomeer_refinery_assault

What was the fix?

Re: [BUG][COOP] bandomeer_refinery_assault

You must not use xxx_atmospheric vehicles.

Screw this game ! With a debugger it would have required 1 min to fix... ><

Re: [BUG][COOP] bandomeer_refinery_assault

Now, you can see why it takes so long between releases.   Without a debugger, to fix anything that goes wrong, it's a matter of elimination.   So in this case, since other maps work in on a coop server, it's now a matter of replacing one vehicle at a time with the atmosphere version to nail down which vehicles are causing crashes and then compare the code to try to figure out what the issue is.    Conquest mod is more forgiving of issues than Coop on a server.  So, just because it works on conquest doesn't mean it will work in coop multiplayer.   

If that failed, then I would port the vehicle to bF2 and use the debugger to help track it down.   The Atmosphere vehicles are clones of the space vehicles, and some may be missing some code or even an AItemplate.