Re: Thoughts onreleasing the BF2142 game engine for use with First Strike?

This would be amazing.  I'm sure there are a lot of players like me who played the Battlefront beta and then really wanted to play some First Strike again.

Re: Thoughts onreleasing the BF2142 game engine for use with First Strike?

If it's still on the table, I'd say strip as much of 2142 content out of an FS standalone. We barely used anything anyway. I made myself a stripped down version ages ago cause I never played 2142 anyway and cared about filespace. A shame that drive is now gone sad.  Tbh given FS went for the total-conversion route there's very little crossover so it should be really easy to do.


If you're talking about the FS launcher Imperial made it and Nekosaur was heavily involved in the last few updates. If needed I'm sure I can get either of them to give you a poke, or have it entirely reworked by some of the BI guys. Tbh I'd say that it's probably worth a re-do anyway. The old launcher(s) worked from unzipping all the folders, merging content, and rezipping as needed.  This saved a lot of time downloading and made the updates very size-efficient, however there were loads of problems people had with this process not working and a reinstall/redownload was pretty much always required.  These days peoples connections are so much faster and the filesize for updates for this game will be minuscule compared to the storage needed for pretty much any other game, that the process could be simplified and less error-prone.


PR has went the way of having a launcher based user authentication system + I'm pretty sure they had to create and host their own Server List now that those machines got shut down.  I'm not sure how much you'll want to base off of their ideas, but I'm personally very heavily in favour of having some kind of User Authentication process so that you know the person you're playing with is the person they say they are, rather than some random sausagepilot pinching someone elses name tongue


Regarding hosting, I'm quite happy to once again offer BlackIntels services in this matter.  This includes Master-Server hosting for populating the server list and the authentication stuff if needed. Linux or Windows is available.


In terms of testing, I'm pretty confident I can mobilise most the old BI members who have testing experience, as well as some of the other guys from back then.  Give me a shout if needed.

BlackIntel Game Leader
DUKE815: Teamwork's complicated.  I've found that ramming a Lambda with a Y-wing at full boost is most effective.

Re: Thoughts onreleasing the BF2142 game engine for use with First Strike?

This installer is more complicated than I thought.  I have also been busy with real life and haven't had the time to really focus on it recently, which is why it's taking me so much longer than I originally thought.

It would be easier if we could get the launcher updated or create a new launcher.    Having the launcher manage accounts would definitely be the way to go and absolutely necessary for multiplayer.

As far as using it for an updater, I would be fine with losing the extraction capability and use the standard method of updating the whole zip file and just overwriting the old files with the new ones.    For singleplayer, having the launcher not do updates is not a big deal.  It would be good for multiplayer to make sure everyone has the same version.  For singleplayer, all I need is a launcher that can read the install location from the registry for the stand alone version.   What I am going to have to do for now is to have the installer set up a fake BF1242 entry and point to the stand alone version, so that the launcher can set up it's config file to match.    But the updater needs to be able to be disabled, because it will be confusing to new players.  I have it set up so that it doesn't update anything, but if you don't turn updates off manually, it will check for an update every time.

Re: Thoughts onreleasing the BF2142 game engine for use with First Strike?

I am going to leave the launcher out for now and create some shortcuts (windowed and full screen) to start the game.

Re: Thoughts onreleasing the BF2142 game engine for use with First Strike?

Fix it. Make it. I'll play it. Get tablet support

http://g5hd7a.bay.livefilestore.com/y1pYKw7Yp4ui_IKxw2wYbMr5xQ7XHAnuSmXBQcR3smbF6G-gHNuMLfh0QmoLRTc58VGEnJ1FheOT0YzDoDBF0603XYCVboCkrCX/rsf%20sig.png
''Its over. Angel won.''   RSF Gurd

Re: Thoughts onreleasing the BF2142 game engine for use with First Strike?

Dnamro, just let me know if you need Impy and Neko's assistance, as Gwynzer mentions above, they're the guys behind the launcher, and I'm sure they'll be more than happy to lend a hand if needed.

http://img.photobucket.com/albums/v600/TALON_TAW/TALONSIGNEWB-1.jpg
http://stats.fsmod.com/fssig.php?player=Talon-UK
http://stats.fsmod.com/sig/pilot.Talon-UK.png

Re: Thoughts onreleasing the BF2142 game engine for use with First Strike?

Talon,

If you could get in touch with them, it would be helpful to have a launcher that work with the stand alone version.