Re: At Last! DICE to make the new SWBF!!!

Well that just sucks.

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Re: At Last! DICE to make the new SWBF!!!

I've unlocked the game, and there's actually a lot of maps and game modes. I'm enjoying it. I still wish there was more teamwork oriented designs, but it's beautiful and fun to pick up and play.

http://img95.imageshack.us/img95/3958/kamphersig4si.jpg

Re: At Last! DICE to make the new SWBF!!!

Played a few rounds today and last night, played blast last night and droid run, cargo, supremacy and drop zone today. Droid run can turn around very quickly, my team lost after time had expired and we were winning before that happened, the only mode that seems had to come back from is blast if one team gets a 10 point lead it's almost impossible to come back from.

For team play I found one of the better modes for it is the cargo mode, you have to defend your cargo while taking the other teams, still doesn't have med-packs but felt closer to a first strike game than some of the others.

A few of the Endor maps have sections that look like their right out of First Strike, a town on the lake, the ewok village and a crashed rebel transport.

Re: At Last! DICE to make the new SWBF!!!

Perhaps a little inspired by that FS team visit to their studio many years back?

I'm still waiting to get in there, Origin timer has me down at 3 hours to go before it goes live in the UK, so that is 11pm my time. I have some marking to do for work, but can see myself perhaps taking a little break come 11.

Counting down the minutes, like Obi-Wan on Naboo chomping at the bitt to tear Maul a new one after he skewers Qui-Gon, but separated by that forcefield.

Let me at it already!

wink

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Re: At Last! DICE to make the new SWBF!!!

At last. I'm going in!

cool

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Re: At Last! DICE to make the new SWBF!!!

Spent a few hours with this last night (joined Kampher for a couple of rounds, always a pleasure) and it didn't get old, and have still not explored all the game modes. Still missing a trick with depth of gameplay and teamwork, but from a purely visceral experience this game really nails it with the sound design and sumptuous visuals. You do feel like you're running and gunning in the Star Wars universe so authentic does everything look and sound.

My previous gripes with the game still hold true unfortunately, that being the lack of teamwork orientated gameplay (missing a trick by not having multi-manned vehicles if you ask me) and lore accuracy in certain sequences (TIEs and X-Wings over The Battle of Hoth are never going to sit well with me), and even after heavy tweaking of the controls for the starfighters they still don't feel right, haven't used them in multiplayer yet, but have been giving them a go on the singleplayer missions just to see if I can get better with them with practice, but there is just some odd stuff going on like the flight dynamics just feel too restrictive, you should be able to roll and execute stomach churning manoeuvres, but this doesn't seem possible unless you use the preset evasive manoeuvre keys. Damned dumbing down for console hamster furballs.

However the vast number of different game modes has kept things fresh, and the weapons and perks, cards etc do allow you quite a bit of customisation for your character once you rank up and get access to a few more toys, and cinematic jaw dropping moments occur every other second so it is definitely a cracking and essential SW gaming experience. They even have a Tatooine map called Jundland Wastes with a Sandcrawler as the centerpiece of the map, made me feel right at home.

wink

And just try to come away from a round of Speederbike Chase without a huge grin on your face.

Right back to it, not at work today, but have marking to do, still time for a few cheeky rounds though. Be rude not to wouldn't it?

cool

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Re: At Last! DICE to make the new SWBF!!!

How are others finding this? Anyone else playing this on PC? What are your first impressions?

I have found on playing further is that though I prefer 1st person for that more immediate and immersive gaming experience, that in vehicles the 3rd person view seems to make the controls respond a lot more intuitively. I know that in general your play will improve from having a better field of vision etc, but in starfighters in particular the controls seemed to respond and handle a lot more how you'd expect when viewed from the 3rd perspective. So if you're having trouble in them you should give that a try, it improved my game no end in the singleplayer/co-op training mode for starfighters, and in multiplayer too. Annoys me though that it doesn't work equally good in both perspectives, as I like the feel of being right there in cockpit. With the Speederbikes I still go 1st person as I don't really feel a control handling issue when using that vehicle.

Has anyone tried the Sullust Survival mode map? Now that was intense. Might be just that there were less waves in the Beta version on Tatooine or something (haven't played the full release Survival version of that map yet), but that felt seriously hardcore. One thing I had respect for was the way they had balanced the Turbolaser against starfighters in a surprisingly lore accurate way. In that they were not ideal, they have a relatively slow rate of fire which doesn't make them the best thing for taking down starfighters (they're meant to be designed to be anti-cap ship or heavier slower smaller ships such as transports, shuttles etc), so they made it really hard to hit a fighter with them, but it paid off in dividends if you did manage to land a shot, similar to the satisfaction of taking down a chopper or other aircraft with a MBT's main gun in a Battlefield game, only here it took I think two or three shots to take the fighter down. Nicely done.

cool

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