Spent a few hours with this last night (joined Kampher for a couple of rounds, always a pleasure) and it didn't get old, and have still not explored all the game modes. Still missing a trick with depth of gameplay and teamwork, but from a purely visceral experience this game really nails it with the sound design and sumptuous visuals. You do feel like you're running and gunning in the Star Wars universe so authentic does everything look and sound.
My previous gripes with the game still hold true unfortunately, that being the lack of teamwork orientated gameplay (missing a trick by not having multi-manned vehicles if you ask me) and lore accuracy in certain sequences (TIEs and X-Wings over The Battle of Hoth are never going to sit well with me), and even after heavy tweaking of the controls for the starfighters they still don't feel right, haven't used them in multiplayer yet, but have been giving them a go on the singleplayer missions just to see if I can get better with them with practice, but there is just some odd stuff going on like the flight dynamics just feel too restrictive, you should be able to roll and execute stomach churning manoeuvres, but this doesn't seem possible unless you use the preset evasive manoeuvre keys. Damned dumbing down for console hamster furballs.
However the vast number of different game modes has kept things fresh, and the weapons and perks, cards etc do allow you quite a bit of customisation for your character once you rank up and get access to a few more toys, and cinematic jaw dropping moments occur every other second so it is definitely a cracking and essential SW gaming experience. They even have a Tatooine map called Jundland Wastes with a Sandcrawler as the centerpiece of the map, made me feel right at home.

And just try to come away from a round of Speederbike Chase without a huge grin on your face.
Right back to it, not at work today, but have marking to do, still time for a few cheeky rounds though. Be rude not to wouldn't it?
