1 (edited by Dnamro 2017-08-18 19:50:03)

Topic: menu map test

These are the results of generating Menumaps with a new tool by Worldlife. First Stike has never had menumaps that represented a map overlay like in standard BF2 or BF2142. Currently, the tool generates with a BF2 style format. I created custom FS icons for the CPs. and tried out a few maps. I think with a little tweaking that these could be nice.

http://firststrikemod.wikia.com/wiki/Fi … numap_test

I am thinking lose the mini-map window and the non-combat area and it would be great.  I will try to see if the tool will do that and post some results.

Thoughts?

Edit, I figured out how to remove the out of bounds shaded area.  I posted Bandomeer Refinery at the end with out the non-combat area highlighted.

Re: menu map test

So basically we could view the entire map in the min map correct? And are those arrows like, the ai pathfindings? Or just possible pathways that players can go through?

Re: menu map test

The arrows are the paths between the flags.  These are currently in the overhead maps.  They are primarily used to show the order of capture for push maps, which is not supported in Singleplayer.  The mode could be enabled, but the bots would not follow it.

I updated the Wikia page with examples at the end that show no highlighted out of bounds area and no mini-window.  I like this look better.  The mini-window is too BF2-ish.   I may try without the arrows.