Topic: Ideas on Jedi/Sith and kits
This mod looks real nice from the screenies.. cant wait...
Heres what I would do if I had any talent
If a squad does well the squad leader should get to pick a jedi/sith class. While that squad is still doing well the leader gets to keep spawning as this class.
I dont think any of these special classes should be too strong. I think at least 1/2 their ability should be to enhance squad members in some way. they would have an area of effect buff for squad members. ie. Jedi would add deffence buffs and sith would add attack buffs.
Jedi/sith weapon unlocks would be different jedi/sith skill sets, different saber styles, or force powers
Jedi/Sith Stamina would be Force Power instead. Jedi/Sith would have no normal sprint. They would only "walk" at increased speed in any direction while useing force. ie holding down the sprint button. Force would also be used to jump higher/farther. you could make it look like they were running and not walking though..
attacking for jedi/sith while running and jumping should be allowed since they really only have short range weapons and would have to get close to do any damage.
Lightsaber alt fire would be a saber throw
Add a couple unique special kits laying around maps for named sw characters. i.e. put a kit you can pick up in a tavern on tatooine that if an imp picks it up you look like boba fet or if your a rebel you look like han solo.