Re: medics/defibulators

What happened to using the shockpadle things from Republic Commando?

http://i31.photobucket.com/albums/c368/ICPO/minisig.jpghttp://i31.photobucket.com/albums/c368/ICPO/icpo.png

Re: medics/defibulators

I think they're going with the device used in Republic Commando to revive. It's like a bacta version of the shock paddles.

Get Cloned.

http://img441.imageshack.us/img441/9895/hiphopclone15wd.gif

Re: medics/defibulators

Reviving was one of the best innovations in BF2 in my opinion.

http://i31.photobucket.com/albums/c387/ArcAngel227/FirstStrike.jpg
Futurama: You Can't Prove it Won't Happen

Re: medics/defibulators

Force Revive ftw tongue Jking. Well when the mod is released I cant wait to see how the mod team approached this area.

http://img.photobucket.com/albums/v64/muzza/vf1.png

http://img.photobucket.com/albums/v64/muzza/FSstromtrooper.png

Re: medics/defibulators

Indeed, for the first couple of months, I played solely as a medic.  When I got my first upgrade, I got the new medic weapon with the cool sight and "amazing accuracy" (yeah right, the spec ops weapon was WAY more accurate IMO).

That aside, I hope FS keeps the revive functionality, it is an amazing experience playing as a medic.  And there really isn't any reason they couldn't just use shock paddles because most of the soldiers are human, and humans have hearts, and hearts are revived by shocking them smile

http://i8.photobucket.com/albums/a24/RidgeRebel999/Star%20Wars%20Pics/RedMonkey999-TrialSig.jpg