1 (edited by ArcAngel227 2006-03-29 17:45:18)

Topic: Galactic Conquest: No not the mod...

My brains been thinking lately. This is definetly another one of my farther out ideas, but if correctly handeled an implemented i think its something that would really add life to FS, and overshadow GC's infamy for good. I'm sure a large number of you have played Empire at War. And I'm sure you've all enjoyed the galactic conquest mode (a mode that allows the player to attempt to conquer the galaxy one planet at a time, for those of you who haven't played).
Well if a galactic conquest style strategy mode could somehow be implemented in FS, I can't think of anything that would let FS out shine the other mods better. Heres my somehow of how to do it:

This would definetly require some extra coding, but most of what it envolves has been proven workable (Shattered Faith's campaign setup). Basically it entails letting a team's commander choose where he wants the next battle to be. Lets say for instance that last battle the rebels won after defending hoth. The winning team gets to attack a planet now, of course only one that is adjacent. The way the galactic map would be carried out would for it to be a 'map'. Basically after every battle, the server automatically loads this 'map'. However on this map there is no battle, no spawn pionts nothing. No one spawns. The entire map (the actual game enviroment) is the galactic map. It has the planets (each represents a different map) and other cool looking things, including visible hyper space lanes so the commander knows what planets can be attacked. The commander whoose turn it is to attack simply clicks on the planet, and that ends the galactic map 'map' and loads the one the commander clicked on. This would bring in some heavy strategy, especially if some other dressings of RTSes are added, like being able to build defences on a planet, bringing 'fleets' in to allow ground bombardment, you get it.
Just picture it as an FPS version of Empire at War. Of course you'll also have to add some new tools to make sure the troops like they're commander (hoping you'd do that any way tho).
Basically once the galactic conquest mode is ironed out, you guys could keep building on it, with new and innovative content.

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Re: Galactic Conquest: No not the mod...

oooh, you ARE crazy.

Ah good idea, but I'm not sure BF2 could handle that.  But then again, maybe our coding gods can make a miracle.

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Re: Galactic Conquest: No not the mod...

Well in shattered faith they got it so the results of the last battle would change what map would be loaded next, so i figure this isn't so far a jump.

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Re: Galactic Conquest: No not the mod...

I like it, I like it.

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Re: Galactic Conquest: No not the mod...

Shattered Faith has stated that they will have a branching campaign mode avaliable for multiplayer.  Once the mod is released and the code is public, First Strike will be able to implement a similar mode.  I could definetly see a multi-mission, branching campaign that affects which maps are played.

You could have a galaxy map on the loading screen showing the progress along the campaign path while the map loads.

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Re: Galactic Conquest: No not the mod...

here is our plan for a later release..(my baby) it was stated in a radio interview a while back.

you start on a main map. say a ground battle(mainmap) for example. (not going into map details)

once the battle is over.. if the empire has won then the map moves to another map(again no details)
if rebels win then the map goes in the other direction

lets call imp win = imp1 reb win = reb1


                                                                     imp1<map>reb1 rebels win conquest
                                                    imp1<main map>reb1
                                         imp1<map>    reb1   
IMP wins conquest      imp1<map>reb1

this gives a flow of about 3 hours gamplay and 4 maps into a (our codename)"galatic conquest"

and the maps can go back and forth due to the team that wins could be a constant loop.. once conquest is won it goes to the next conquest map with that style(another planet)

this is a big thing that we plan.. and alot of work. the code has been worked on but not tested.. thats about all the info i am guna say now...

in other words im guna shut up!

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Re: Galactic Conquest: No not the mod...

Wow! That sounds mind blowing! Cant wait to see that come into the light...

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