Topic: First map plan...

Map Name: Sector M
Planet: n/a (It's a space station)
Ground/Space: Space
Weather/Lighting: Dark space, no weather
Layout Diagram: (Warning: Very rough Paint sketch ahead.)

http://img71.imageshack.us/my.php?image=sectorm6jq.jpg

Map description: While on its way to reinforce a platoon of Troops on Tatooine, two Rebel Nebulon-B Frigates accidentally discovered the secret Imperial testing facility, Sector M. The facility is currently housing 6 experimental TIE fighter spacecraft. These 6 are outfitted with different weapons, each with dangerous technology capable of destroying the Rebellion quite easily. The Rebels must destroy the TIE prototypes before their tickets run out and prevent such terrible spacecraft from being manufactured.

Gameplay Description: The Rebels tickets start out slowly bleeding. They have two unmoveable and uncapturable Nebulon-B frigates. The Imperials have 1 uncapturable base, the Main Control Room, and two capturable bases, Hangar Alpha and Hangar Beta. There are 3 TIEs in Alpha, and 3 in Beta.  Each of the 6 experimental TIE fighters count for 1/6 of the Imperial tickets. Therefore, if the Imperials have 600 tickets, and a TIE fighter is destroyed, their tickets are reduced to 500 instantaneously. Since the Rebels' tickets are slowly bleeding, they must hurry to destroy the 6 TIE fighters. Some TIEs are more vunerable than others. If the Rebels can find out which ones are weaker, it would greatly help them.

Vehicles:

Rebels:
Nebulon B-Frigate(unmoveable) (x2)
X-Wing(on Nebulon B) (x2)
Y-Wing(on Nebulon B) (x2)

Imperials:
TIE Defender(unmoveable) (x1)
TIE Scimitar(unmoveable) (x1)
TIE Phantom(unmoveable) (x1)
TIE Shadow(unmoveable) (x1)
TIE Hunter(unmoveable) (x1)
TIE Vampire Mk1(unmoveable) (x1)

Extra notes: This probably won't be made with all the extra things that would need to be created just to make it, but feel free to edit it to your liking as long as you give me some credit.

Phew, that was a lot. Feel free to ask any questions.

Voot voot,

Tater

"I once knew this lady, and one day she told me she was afraid of all chemicals. And I said to her that's very sad." - Dr. J. Earl Danieley

Re: First map plan...

ummm i aint sure but i havent heard of objective based maps in bf2 yet...

http://miniprofile.xfire.com/bg/os/type/2/proton8.png
http://img402.imageshack.us/img402/5964/final1pq0.jpg

Re: First map plan...

Battlefield 2 is sorta making me angry because the ONLY type of gameplay is conquest.  Hey EA!!! PATCH!!  I would PAY for CTF OBJ ect.

Proud member of the BEP and KNIFER clans
First Strike Alpha Tester
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Re: First map plan...

well u can code ctf like dc has already done i think...
but i aint sure bout objective is wut i sayin

http://miniprofile.xfire.com/bg/os/type/2/proton8.png
http://img402.imageshack.us/img402/5964/final1pq0.jpg

5 (edited by piewalker 2006-05-13 09:23:05)

Re: First map plan...

easy peasy for objective mode.
i'm surprised you havnt really figured it out yet though

Ex FS dev, FS tester

Re: First map plan...

Objective mode is possible, but it requires user made code, which we have official permission to use as of last week big_smile from its creator Mach10. It wont see its way in to the first release but I wouldn't be suprised if you see it in the near future. wink

***Please note anyone wishing to create a fan map MUST request individual permission to use the code from Mach10. Our license does not cover non-team members.***

General Un-Co,
                         Signing off
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Re: First map plan...

he can not copywrite something you create from scratch any way. and plus its EA's code so i'd have to ask them to use it if i do so wish

Ex FS dev, FS tester