Re: Tie fighters and tie bombers.

yea but bombers that cant fly in a atmosphere wouldnt make any sence. but a Star Fighter is build for battles between the stars.
is tie fighter where made to lad why dont they have a landing gear like x-wings.
a tie fighter can only operate with a base schiip nearby. that what a wise old man once sad (or was it the crazy man)

Beta: Latin for "still doesn't work".
http://www.anime-planet.com/images/users/signatures/SirMarkus.jpg

Re: Tie fighters and tie bombers.

The reason TIE Fighters can't operate without a base or a capital ship is because they don't have hyperdrives, all of the alliance starfighters have their own hyperdrives.  TIE Fighters don't have landing gear because they have those huge solar panels, it wouldn't be practical.  If the empire wanted them to be able to land, they could just reinforce the panels.

http://i8.photobucket.com/albums/a24/RidgeRebel999/Star%20Wars%20Pics/RedMonkey999-TrialSig.jpg

52 (edited by MK4210 2006-04-08 17:21:08)

Re: Tie fighters and tie bombers.

How will the player exit the tie fighter if it can't land? Also, will there be parachutes in FS, or some sort of ejection system?

EDIT:
If the falcon was made static with guns, it would be nearly impossible to destroy as was the case in GC. And because its static no stupid noob can come along and take off in it.

http://i58.photobucket.com/albums/g276/JAB62290/forum_members.gif

Re: Tie fighters and tie bombers.

hmm, you have conflicting viewpoints I think, I'm not completely sure.

First off, if the Falcon were deployed as a "static with guns", it wouldn't be a static in the sense of a BF2 static object, it would be a static in the sense that it wouldn't be able to take off/move.  It would be a vehicle with a certain amount of HP (therefore destroyable), but it wouldn't have any engines (hence the "static" part).  It would be enterable yet stationary, static yet destroyable.

Secondly, if some n00b, as you say, wouldn't be able to take off in it, wouldn't that be a good thing?

http://i8.photobucket.com/albums/a24/RidgeRebel999/Star%20Wars%20Pics/RedMonkey999-TrialSig.jpg

Re: Tie fighters and tie bombers.

I understand that the falcon will be a stationary object that can be destroyed and at the same time have operable turrets. What worries me is that even though the falcon will be destroyable, that it will be impossible to actually destroy it if someone is using a turret.
In Galactic Conquest, when the Imperials had taken Echo Base, Rebels that spawned inside the falcon and manned the turrets would cut down the imperial troops attempting to destroy it. It would be nearly impossible to move anywhere within the hangar or to go near the falcon to destroy it. In my opinion this is a huge advantage for the rebels, because the falcon let the rebels spawn kill the imperials and quickly retake echo base.
    When I mentioned the noob player (sorry for using that word), or any other player for that matter, I meant that it was the one player that used the falcon and left the hangar. In GC this was the saving grace for the Imperials because we could finally leave the hangar and worry about other command posts. Since it will be static, there will be nothing left for the Imperials to do other than to stay in the tunnels while the Rebels hold all of the other command posts.
    It won’t matter if the falcon doesn’t move because if even just one rebel player is in it operating the turrets it would be impossible to destroy. I’m assuming that the Falcon will not be a spawn point in FS, but even so it only takes one player to cause havoc. I just think that it will be too overpowered for the Rebels to have the Falcon as an operable gun platform. I suggest that it is just put in the game for show in Hoth since it was only Han and Chewy that probably knew how to operate it.

http://i58.photobucket.com/albums/g276/JAB62290/forum_members.gif

Re: Tie fighters and tie bombers.

Your entire assumtion fall apart when you realise this game wont be anything like GC.

-----------------------------------------------------------
Sigs are for  chumps.

Re: Tie fighters and tie bombers.

That's correct. Echo Base it self was stated in an interview to be multiple interior stories, so there has to be at least more than on entrance besides the main hanger bay.

Hey, you got your Star Wars in my Star Trek!!
Generalandrew = FS's Offical Band Geek!!
"I'm gonna kick you in the balls through TCP/IP!!!" - Andrew_Kirk_25
<SpecterWolf>    That's ok.. I blew him as well as a few of his buddies up that ditched an apc.. Explosions ftw!