Re: death star
The Deathstar map was about the only thing I liked about GC. I really liked how it very easliy gave the rebels and target that everyone know about (blowing up the damn thing) that made it easy to make the players work as a team, very fun and not something that is easy to do in online games with strangers.
One cool idea I have had is to get sereval turbolasers (big and small) linked togheter so one person can control an entire battery of cannons. Thing is to make the aiming pretty inaccurate so you would not slaugher the fighters easily. The idea is obviously taken from the battleships AA guns in BF .
But it would at least spray a map area with pretty inaccurate laserfire, would really add little "StarWars-feeling" to the map. Force the rebels to go fast and low maybe... and the Empier counter this of course by trying to shoot the rebels down i dogfighting.
Another point to why it would be nice is that you can have large portions of the map coverd with turbolasers and controlled by a few people. Would make it more playable with fewer players on the server, not always you got a full server.
But its just and idea, its up to the devs to see whats works, as long as the map is focus on fighters and turbolasers Iam happy ...
(but it looks cool when you sit in the AA guns on a battleship at least .)