Topic: The element of strategy - deployable buildings
I think a small element of strategy would be a great addition to FS.
Now of course deploying objects is possible thanks to the .con file coding that was avaliable back from the BF1942 days. So you could think of deployable artillary pieces and units. What I think would be interesting is giving perhaps the scout class or engineer class a deployable basecamp in certain maps.
For instance, let's say you're a scout out in the remote grasslands of Dantooine. There's an enemy base over the next ridge, and your teammates are stranded back at the main base - headed out to your location slowly. You pull out your backpack and begin to put up a small basecamp. There's a tent, some supply crates, and a spawnpoint appears for your team for a minute or so. Several infantrymen spawn at the basecamp and load up on ammo and a heavy weapon or two. The tanks roll in and reload their main guns, and you head off to attack the enemy base.
You really could work small cool little things like this into certain outdoor maps. The spawnable buildings could be destroyable, or only last for a certain amount of time.
* Scouts could spawn a small encampment on selected (probably wide-open large) ground maps
* Engineers could deploy a vehicle repair station once per life that would last for a limited amount of time
* Medics could deploy a medical droid once per life that would heal nearby players
* On some maps the commander could have the option to deploy a tank or a starfighter directly from his kit
Droid factories would also be an interesting type of building. These would be a relic building from the Clone Wars that could spawn a 'droid platoon' which actually is a player-controllable vehicle of eight or ten walking battle droids. The Independence War (?) mod did this in Battlefield Vietnam, where basically the player could walk up to and enter a vehicle that was a platoon of soldiers and oculd march aruond and fire.
The battle droids could be very weak but menacing in numbers. Just make them vulnerable to artillary fire or heavy weapons.

And of course you could customize the deployable item slot in the player kit for each map. For smaller city maps, engineers can lay down a barricade, scouts could launch a seeker droid, etc.
http://thewonderfulinternet.com/









