Topic: Special Effects
Among the things GC did right, I think special effects (and by this I mean map specific things, like the music in the cantinas, and the sarlac...) was defently among them. But on the Bf2 engine I think some things might have even more promise. For instance the GC sarlac (thats the thing with tentacles in the pit on tatooine right?) was unmoving and dull. In Bf2 they have those neat animated objects, like the radar dish, that move on their own accord. Any chance we could see a sarlac with arms that when they strike either a person or viechle sends them flying? And a snapping beak maybe? Or how about letting the victim survive the fall into the sarlac's stomach, only to be trapped there and have his health drained slowly by the digestive juices? He could even do a short little exploration of the place, seeing random bodies and maybe fett, before they finally die. Every fan's dream. Lol. Things like that are neat. Or maybe on some map a cave with some kinda animal (rancor?) that stays there and attacks whatever goes near it? Or maybe on hoth, for example, when the rebels and imps are fighting in the tunnels and caves at the base they'd have to be careful to avoid places where they might fall into dens of those things that attacked luke there. I think something like that is possible, sense the birds in bf2 seem to know when u come near them.
Lastly, is it possible to have a infantry map, lets say a dense city where a rebbellion has uprisen with civilian forces, that is being pounded by bombers while the map goes on? Like the imps didn't have time to pull out their troops before they begun sending down TIE bombers to pound the city randomly. There could be tie bomber viechles that have scripted flight patterns. They basically just dive, release a bunch of charges, and climb out of site. This could happen in random places, which would give the map a very intense feel as both the rebel infantry and imperial overlords mix it up in the close quarters of the city, while bombs rain down upon their heads indescriminetly. The city could be burning too, and would be even better at dusk. Effects like this really set the mood, and add to the wow factor I think. At least thats how it is for me.

Futurama: You Can't Prove it Won't Happen