1 (edited by ArcAngel227 2006-05-10 20:21:47)

Topic: Special Effects

Among the things GC did right, I think special effects (and by this I mean map specific things, like the music in the cantinas, and the sarlac...) was defently among them. But on the Bf2 engine I think some things might have even more promise. For instance the GC sarlac (thats the thing with tentacles in the pit on tatooine right?) was unmoving and dull. In Bf2 they have those neat animated objects, like the radar dish, that move on their own accord. Any chance we could see a sarlac with arms that when they strike either a person or viechle sends them flying? And a snapping beak maybe? Or how about letting the victim survive the fall into the sarlac's stomach, only to be trapped there and have his health drained slowly by the digestive juices? He could even do a short little exploration of the place, seeing random bodies and maybe fett, before they finally die. Every fan's dream. Lol. Things like that are neat. Or maybe on some map a cave with some kinda animal (rancor?) that stays there and attacks whatever goes near it? Or maybe on hoth, for example, when the rebels and imps are fighting in the tunnels and caves at the base they'd have to be careful to avoid places where they might fall into dens of those things that attacked luke there. I think something like that is possible, sense the birds in bf2 seem to know when u come near them.

Lastly, is it possible to have a infantry map, lets say a dense city where a rebbellion has uprisen with civilian forces, that is being pounded by bombers while the map goes on? Like the imps didn't have time to pull out their troops before they begun sending down TIE bombers to pound the city randomly. There could be tie bomber viechles that have scripted flight patterns. They basically just dive, release a bunch of charges, and climb out of site. This could happen in random places, which would give the map a very intense feel as both the rebel infantry and imperial overlords mix it up in the close quarters of the city, while bombs rain down upon their heads indescriminetly. The city could be burning too, and would be even better at dusk. Effects like this really set the mood, and add to the wow factor I think. At least thats how it is for me.

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Re: Special Effects

I love your Sarlac ideas. The latest build of Galactic Conquest did have an animated Sarlac. We will have an animated Sarlac that will beat you around if you come into contact with it's tentacles. I love the stomach idea, we'll see what the rest of the team has to say about it.

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Re: Special Effects

smile

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Re: Special Effects

and we do have canadiens on our team big_smile he is a former GC dev and im sure he will want to add special little features like suggested

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Re: Special Effects

Canadiens rules!!! they pwn those USers for sure tongue

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Re: Special Effects

I think it a good idea. it would really set the atmosphere of real war where you can get hit at any time.

Re: Special Effects

Hehe, the special effects are definetly important 'cause they add so many little cool situations for maps.

And speaking of effects in the literal sense - explosions and such - I want to get those right as well.  If you're in a TIE Bomber and you drop a huge proton bomb into the water you're going to see a big column of water shoot upward.

I'm looking to cover or enhance a lot of the regular BF2 effects, especially expolsions.  The default ones are crappy.

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