Topic: Shields
So, I'm just curious, but during the production of GC there was a big discussion on the issue of shields for the craft that carry them in the movies. Well, what are the dev's thoughts on this issue.
In my opinion, implementing shields would be a huge gameplay step forward, not just for this Mod team, but for the entire BF:2 community. Shields would offer a limited amount of replenishable protection, and a new dynamic to gameplay. I thought about this a while ago for the BF:1942 engine and I had a few ideas on the coding aspect, however it might be easier/simpler in the BF:2 engine. or maybe not.
One idea would be to create an invisible box/bubble (extremely low poly count) of mesh around the actual craft that would have collision with the laser/missiles. The shield could be say 50% of the total health of the vehicle. When weapons hit the shields, they would drop in power (health bar would decrease). But the shields (health bar) would recharge slowly (self repair the vehicle) until its back to full, as long as the health doesn't go below 50%. If the damage to the vehicle is over 50%, then the shield generator is destroyed (health stops regenerating), and the craft would have to go to a repair point.
Well thats my idea, what do you guys think?







