Re: Mini GD coding update

Very nice, I apperciate your update.

Hey, you got your Star Wars in my Star Trek!!
Generalandrew = FS's Offical Band Geek!!
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<SpecterWolf>    That's ok.. I blew him as well as a few of his buddies up that ditched an apc.. Explosions ftw!

Re: Mini GD coding update

Golden Dragon wrote:

I thought I´d tell you a bit what I have been doing lately.. I have just finished coding two of our static buildings, that have moving triggerable parts in them, doors, elevators, hatches etc. These two static buildings in question had altogether 30 triggers and 25 targets in them, so there was plenty of moving parts to code.

On the side I have been developing, and testing some new ideas and codes, many of them have been quite interesting discoveries, that will enable us to bring even more original touches into the game.

May the Force be with you,

GD

I love you. That kind of stuff is exactly what makes a mod's atmosphere believable. If you have even one of these style buildings on any map it, will, OWN! This mod is gunna be kickin!

Thanx for postin us a miniupdate too. lol

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Re: Mini GD coding update

and 15hours+ modelling time this end big_smile hehe

lets hope you like them.. dont want negative comments big_smile lol

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