1 (edited by Necronaught 2006-05-21 15:27:36)

Topic: RANDOM SHOOTING

Where you aim when standing still doesn't always hit true in BF2.  How about FS.

Probably my greatest dislike is this feature.  I know its implemented for balancing.  Devs whats ya stance on this feature?


I would prefer accurate shooting.

"If you want a picture of the future, imagine a boot stamping on a human face -- forever."
  --  George Orwell

2 (edited by Slave1 2006-05-21 15:31:03)

Re: RANDOM SHOOTING

thats becuase BF2 has cross hairs and bullet drop. I dunno how FS is gonna do it though.

sweet my 1 hunderth post!!!!

http://img104.imageshack.us/img104/6022/untitled2copy9an.png

Re: RANDOM SHOOTING

Operation Flashpoin has realistic ballistics and you hit where you aim at distances under 300 meters.  BF2 you can miss with a whole magazine at close range.  Really frustrating.

"If you want a picture of the future, imagine a boot stamping on a human face -- forever."
  --  George Orwell

Re: RANDOM SHOOTING

bf2 has a thing called deviation modifier depending on how long you've shot, if you are moving, crouch etc. The modifier makes the bullet deviate with a random direction, and this modifier changes depending on situation as I said.

For instance if you shoot single shots you'll hit pretty much excactly where you aim, but if you shoot a whole mag in a single cascade, you'll get a lot of devation and not hit much after the first few shots.

We've got complete controll over these modifiers for our own weapons obviosly, not sure how we'll do it though. Having them makes it all more realistic, you'll not hit very good while you're running for example, but hit much better when you stand still and crouch.

we'll see wink

"i rar you with high compression alogrythems" - teh hobbit

Re: RANDOM SHOOTING

its completely unrealistic at the ranges I have experienced.  Even short bust firing with the M16 on 3 round burst is deviated too far.
I understand the need fror reducing aim whilst moving but random is not good.  GC had excellent shooting and the hits to kill were very acceptable, nothing was random even on the move.  You couldn't aim very well but the shots, as you could see by the tracers, went where they were supposed to.  Bf2 i get bullet marks miles away from where the iron sights are homed in on.  Maybe random shooting or deviation could be implemented for shooting with out iron sights but removed when in iron sight view?  I am just happy you guys are making this mod

"If you want a picture of the future, imagine a boot stamping on a human face -- forever."
  --  George Orwell

Re: RANDOM SHOOTING

lasers fire in straight line in real smile

http://www.fsmod.com/img/drag_sig.jpg

Re: RANDOM SHOOTING

Dragunov wrote:

lasers fire in straight line in real smile

Yes they do but blasters are different.  They seem like projectiles in the movies?

"If you want a picture of the future, imagine a boot stamping on a human face -- forever."
  --  George Orwell