8 (edited by ArcAngel227 2006-06-19 22:09:35)

Re: Lights Out

xEROhOUR wrote:

Arcangel whats happened to SF ?

They irked me. Too many anti americans there, and the devs dont do enough to stop it. Sides, Szier bailed, I think the mod's collapsin. Last i heard they where doing an internal demo to decide whether to keep workin on the bf2 engine or not. Im a FS man now. smile Right now I'm actually working on a new sig for myself anyway, since I assume ur refuring to the dispearance of mi SF sig.

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Futurama: You Can't Prove it Won't Happen

Re: Lights Out

generalandrew wrote:

I HAVE AN IDEA.

Have a power generator to the Endor station be linked to this circuit of lights, and when the rebel's blow it up, the ENTIRE base goes dark.

I like it, and give the rebels night vision (its Star Wars they have space ships they're bound to have night vision). Be very fun going around knifing people in the dark big_smile

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Re: Lights Out

that would be f'kin awesome!!!!!!!

http://f5.putfile.com/6/17710573485.jpg

Re: Lights Out

LOL thats a good idea!!  Can we get night vision in BF2?

http://1.nggc.org/bf2/images/fsig.jpg

Re: Lights Out

its a great idea, but not sure if coding supports it.. will look into it at a later date.. one idea i had was for flickering lights in a part of a corridor(not too annoying) but to give that extra eliment.

http://www.fsmod.com/img/aquila_sig.jpg

Re: Lights Out

cokakola wrote:

LOL thats a good idea!!  Can we get night vision in BF2?

I'm glad you didn't buy SF

http://www.usfbf1942.com/forums/image.php?u=158&dateline=2006

Re: Lights Out

yea flickering lights would be great too.

http://f5.putfile.com/6/17710573485.jpg