Re: Space Combat 2142

Most of the stuff going on in that box you can just ignore. Check your tools/add in manager, that all the boxex are clicked grey. Same thing for mod/mod manager/editor content. smile

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Re: Space Combat 2142

ever seen eps3? take a look at the blue shields that anikin blows up to enter the hanger... thats what stops soldiers entering space. but vehicles can pass through.

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17 (edited by Mr. Wookiee 2006-07-12 20:07:47)

Re: Space Combat 2142

I thought that was a particle shield for during battle. If thats what it is it would fry anything, lasers, missiles, people, ships... I'm fairly sure the rebel and imperial ships both use magnetic fields to keep air in, not shields, and there is nothing to stop people from going out unless the durasteel assault doors were closed. As far as i know there are two types of shields, Energy shields that stop only lasers, ion bolts and the like, and particle shields that stop everything including air, but if you open a particle shield to let vehicles out and have no magnetic field the air gets out too. there is no shield that can stop people, but let ships out because they are both made of particles. Proof that a particle shield will destroy ships is in episode VI when the rebels attack the second death star "The shield is still up. Take Evasive action! All crafts pull up! or down!"

18 (edited by ArcAngel227 2006-07-12 20:49:30)

Re: Space Combat 2142

Shhhh! Gameplay!

Oh, and, thats really cool. lol Wooks just be happy we're gettin some juicy info.

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Futurama: You Can't Prove it Won't Happen

19 (edited by Bewilderbeast 2006-07-12 22:52:03)

Re: Space Combat 2142

AQUILA wrote:

ever seen eps3? take a look at the blue shields that anikin blows up to enter the hanger... thats what stops soldiers entering space. but vehicles can pass through.

If vehicles can pass through, why did they need to blow it up to enter?

Im pretty sure those are shields as in shield generators, stopping lasers, vehicles, everything.

Hey the other wookiee said that too. We're pretty on the ball here eh?

Re: Space Combat 2142

Perhaps too much so. I wouldn't mind a slight lore infraction for something like this.

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Futurama: You Can't Prove it Won't Happen

Re: Space Combat 2142

Maybe it could be a commander ability to operate the hangar bay shield and allow for friendlies to exit. A large light could be put above it to show that it is closed. Even the regular grunt could open and close it, just put a console nearby somewhere.

For the enemies make a destroyable generator next to it that will bring down the shield, but not allow for decompression or laser fire (since many would camp outside the hangar just strafing and camping).

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