Re: Capitol Ship Defenses

Ah, ok. Very good idea. It would be VERY interesting to see that happen, and I know event triggers are possible too.

Hey, you got your Star Wars in my Star Trek!!
Generalandrew = FS's Offical Band Geek!!
"I'm gonna kick you in the balls through TCP/IP!!!" - Andrew_Kirk_25
<SpecterWolf>    That's ok.. I blew him as well as a few of his buddies up that ditched an apc.. Explosions ftw!

Re: Capitol Ship Defenses

Will I think the simplist would be to use C7, but that would take down the interactivity of the squad.

Hey, you got your Star Wars in my Star Trek!!
Generalandrew = FS's Offical Band Geek!!
"I'm gonna kick you in the balls through TCP/IP!!!" - Andrew_Kirk_25
<SpecterWolf>    That's ok.. I blew him as well as a few of his buddies up that ditched an apc.. Explosions ftw!

Re: Capitol Ship Defenses

Nice sig Generalandrew smile

http://i58.photobucket.com/albums/g276/JAB62290/forum_members.gif

18 (edited by Mr. Wookiee 2006-07-13 00:12:54)

Re: Capitol Ship Defenses

After the attackers manage to open the door it could be on a timer before it automatically closes again, but this is where it could have part of bewilderbeasts idea, a door control switch on the defenders side of the door that can be blasted to lock the door in place until the defenders repair it, but having a blasted switch on the defenders side shouldnt prevent the attackers from wiring the door open if it is closed.

copy and paste this then remove the * to make it green and bold like it is in generalandrews sig

[*b][*color=#008000]Copy and paste this to show support for doors in R1.
[/*color][/*b]

Re: Capitol Ship Defenses

The cutting wires ideas are excellent, but for a first release I think my laser logic is much simpler heh.

Just shoot the control panels to cause all sorts of trouble for both sides!

20 (edited by Mr. Wookiee 2006-07-13 01:25:09)

Re: Capitol Ship Defenses

Having doors in one of or a combination of the ways stated above would give FS something special that NO other mod has. It would make it so much more complex and fun than: shoot the other guy and take the control point or destroy the objective.

21 (edited by Bewilderbeast 2006-07-13 14:04:07)

Re: Capitol Ship Defenses

Totally agree.

If we simply replace normal grenades with star wars grenades, and normal claymores with some fancy star wars claymore, the gameplay will be identical, and boarding a ship will feel more like fighting it out in warlords palace : laggy, and a cheap explosive spam fest.

Also, battling in a star destroyer would feel the same as battling in a titan without these unique features, and thats not good.

Frankly, it would be a skin mod, as the gameplay would be almost identical.

People like me would still play it for the awesome environments and being stormtroopers, but it would be even cooler to have better and different gameplay.

Adding stuff like doors, and removing grenades, making lasers more powerful, will make gameplay entirely different, and frankly better.

How can a laser firefight be worse than current grenade exchanges? I love getting free nade kills, but it is more fun to nail guys with the lasers.