Topic: Combining badges and custom kits for more awesomeness!
Ok, I had an idea about custom kits, and arcangel had ideas for badges shown on models, so this is a combination of them that I just thought of.
Make each kit customizable, for example, use Imperial classes.
There are two armor types to choose from : heavy (stormtrooper or scouttrooper) and medium (the black imperial naval soldiers). There would also be an officer class, but worn only by the current commander. The officer would only be equipped with a pistol, which would make people happier about commanders not jumping into combat.
For these two armor types, there would be a slight model difference based on rank.
For above gunnery sergeant or equivalent, there is a different model then for below gunnery sergeant.
For example: Senior Stormtroopers (above gunnery sergeant rank) (yeah technically theyre sandtroopers, but the orange thing conveys higher rank to me)
http://www.galactic-voyage.com/images/S … oopers.jpg
Junior stormtroopers (below gunnery sergeant)
http://web.ukonline.co.uk/bingo275/sept … rblank.jpg
Unfortunately only picture I could find of imperial naval troopers was this one
http://www.starwars.jp/organization/ima … rooper.jpg
I dont know what could be used to denote experience on their uniform, perhaps the same as imperial officers. You know, the shiny blue and red things that imperial officers have. The more shiny things, the more senior.
I think this would be useful. When you look around the corner to see 6 senior stormtroopers, signified by the orange shoulder thing, you would probably reconsider retreating, and or closing the blast door in a hurry.
This would also be combined with my other customizable class idea, which is for various weapons, equipment,armor and skills.
You could choose stormtrooper, scouttrooper, or imperial naval armor. The heavier armor types have shorter sprint times.
You could for instance choose stormtrooper armor (the heaviest) and a support TL-21 type weapon, but you would have no pistols, grenades, or other equipment, due to the backpack required for the TL-21. Also, your sprint speed would be shortened by the heavy backpack.
As long as the TL-21 is balanced, there is no reason why this wouldnt work.
If you would rather have medic skills, a standard stormtrooper blaster, and EMP mines, thats fine as well.
You could only have one type of explosive, skill, or main weapon at a time.
For instance, you can only have mines, not mines and grenades. You could only have medic healing skills, not engineer repairing skills as well. You could only either have a TL-21 or a standard blaster, not both.
This would be a way to have the best gameplay experience, customized on how you like to play. If you get bored, change it.