8 (edited by MK4210 2006-07-14 22:36:14)

Re: Combining badges and custom kits for more awesomeness!

Wookieepedia is always a great place to look wink

About the badges and medals, first let the team give out the first release before we worry about extras.

The idea about interchangeble kits is already in the game so it shouldn't be hard to implement. The only problem (from what I know, which is very little in itself) that I see is how EA is going to handle ranking for mods to have the extra weapons as unlockables.

Also Bewilderbeast the team has already made it clear that there will be no release for BF2. If that changes I'd be very happy, but your sig might raise questions that have already been answered.

http://i58.photobucket.com/albums/g276/JAB62290/forum_members.gif

9 (edited by Mr. Wookiee 2006-07-15 02:22:04)

Re: Combining badges and custom kits for more awesomeness!

and your sig is taking the devs' attentions away from more important matters like doors smile

Re: Combining badges and custom kits for more awesomeness!

I wouldn't say that TOO much lol, there is a door on the model the released yesterday.

Hey, you got your Star Wars in my Star Trek!!
Generalandrew = FS's Offical Band Geek!!
"I'm gonna kick you in the balls through TCP/IP!!!" - Andrew_Kirk_25
<SpecterWolf>    That's ok.. I blew him as well as a few of his buddies up that ditched an apc.. Explosions ftw!

Re: Combining badges and custom kits for more awesomeness!

What do you mean by R1 btw? General Andrew that door doesn't open.

General Un-Co,
                         Signing off
http://www.fsmod.com/img/unco_sig.jpg

12 (edited by Mr. Wookiee 2006-07-15 21:30:58)

Re: Combining badges and custom kits for more awesomeness!

I'm not completely sure if this is what generalandrew meant when he made the sig, but in GC they released the mod by R. R1 = release 1, then R2, R3, R4, R5 and R5.3. So support for doors in R1 probably means the first release of FS.

13 (edited by Ramseus 2006-07-15 22:35:51)

Re: Combining badges and custom kits for more awesomeness!

To have even slightly different things for differently ranked players (assuming it was possible) would mean having to have seperate models for each rank. That would make the mod larger and laggier.

Your base and gear models are chosen by your class and only your class. I really doubt something like that could be bypassed with python coding, and that's the only option available for something like this to be modded.


edit: derr.... doors? All buildings have doors... what are you guys talking about?

http://img530.imageshack.us/img530/903/ramsiginquisitionpz4.jpg
Arrgh, yar... arr ar arrgh!

Re: Combining badges and custom kits for more awesomeness!

Thanks for clearing that up Ramseus, it's a very confusing matter.  This isn't completely necessary and would make everyone just wanna stat pad more. I guess they mean destroyable unopenable to the opp team doors.  I don't even know if doors can work in the bf2 engine, I guess it would be cool to have them in certain places.

Proud member of the BEP and KNIFER clans
First Strike Alpha Tester
http://img.photobucket.com/albums/v708/Lcarson/Sgtfuzzsig1.jpg
Click here for me please