Topic: Captiol Ship Defenses

This idea was given to me by ArcAngel:

Since I hope boarding combat will be a big part of the mod, I thought of an idea for internal defenses.

- Each ship has a bridge with a core that destroys the ship if it's blown up. The bridge should be much more than just a flag in my opinion. Make it literaly a control room. We've learned by watching movies that there are event triggers when enemies entre your titan. Instead of coding it to say something on your HUD, have it light up a light bulb on the bridge when certain sections are passed. Also, have doors that can be activated/deactivated from the bridge. These doors are resistant to enemy fire, but can be destroyed with several C7 sticks. Now, what purpose would this serve? Well, any thing can be taken down if you have a good squad, but it buys the defending team time to prepare if you don't act. With the extra seconds, the defending team could set up their stationary weapons already, and when the door explodes, everything's on the attackers- only because they didn't have a good squad. Now, don't let it end there. Make them battle all the way to the bridge, and then down another path to the core.

Hey, you got your Star Wars in my Star Trek!!
Generalandrew = FS's Offical Band Geek!!
"I'm gonna kick you in the balls through TCP/IP!!!" - Andrew_Kirk_25
<SpecterWolf>    That's ok.. I blew him as well as a few of his buddies up that ditched an apc.. Explosions ftw!

Re: Captiol Ship Defenses

read here before posting a reply since it is supposed to be the same thread

http://www.tpfclan.net/fsforums/viewtopic.php?id=2089