Topic: Vehicle Damage

I'm not exactly sure if this has been brought up before, but I'd figure I'd bring it up. I always thought it odd that in Battlefield that having your behicle damaged had no impact on it's performance. I know 2142 gives alot more freedom to the moders with vehicles, might it be possible to cause a damaged vehicle to having hampered acceleration or top speed, or something similar?

http://i31.photobucket.com/albums/c387/ArcAngel227/FirstStrike.jpg
Futurama: You Can't Prove it Won't Happen

Re: Vehicle Damage

Well tanks stop moving when they have negative health, it should be able to be done I think.



(I know nothing)

http://i12.photobucket.com/albums/a202/ty2d2/fsprsig2.gif
"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone

3 (edited by sgt. fuzz 2006-08-16 00:07:23)

Re: Vehicle Damage

or you could make it so if diff parts of the vehicle are damaged they don't work, ex. shootin out wheels or destroying guns on a helicopter

Proud member of the BEP and KNIFER clans
First Strike Alpha Tester
http://img.photobucket.com/albums/v708/Lcarson/Sgtfuzzsig1.jpg
Click here for me please

Re: Vehicle Damage

Thats one thing that is in Quakewars... dunno if itl be possible for bf2142 . One of our super coders might be able to shed some light on it.

"Government is the great fiction, through which everybody endeavours to live at the expense of everybody else."
Frédéric Bastiat

Re: Vehicle Damage

Oy vey, did anyone else notice my terrible grammar? But as for the topic, it might be kinda neat. Imagine for damaged speeder bikes if in addition to smoke the front stabilizers start to sway a little, an the controls go kinda wonky. It might happen in spurts too, coming and going. Damaged ties might start having a tendency to spin. Lotsa stuff could be done.

http://i31.photobucket.com/albums/c387/ArcAngel227/FirstStrike.jpg
Futurama: You Can't Prove it Won't Happen

Re: Vehicle Damage

I think it is possible because if I remember right in DC Realism when the helocopter was damaged it began to be very hard to control. Hope it works because it would give engineers more responsibility and make vehicles less overpowering.

http://i58.photobucket.com/albums/g276/JAB62290/forum_members.gif

Re: Vehicle Damage

Also perhaps you could get extra points for getting a highly damaged craft back to port. Heres an idea, slow the autobleed ur vehicle gets when its critically wounded down to say 30 seconds, so it becomes a race against the clock to either get home, or crash land anywhere you can to escape, luke hoth style.

http://i31.photobucket.com/albums/c387/ArcAngel227/FirstStrike.jpg
Futurama: You Can't Prove it Won't Happen