Re: No Missile Lockon?

that could also be because of the low gravity that huge asteroid had

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Re: No Missile Lockon?

Well mabey the solution could be that for some ships instead of lockon they could just be VERY fast. Like not as fast as mg but fast enough to be able to hit a ship easily if its moving straight forward.
And then homing missles could be much much slower?
Just another idea...

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Re: No Missile Lockon?

What about a target painting ability?

click the fire button and the missle will just go in the direction you were facing (good against capital ships & such)

Hold the fire button or something and the missle will track your targeting reticule for a set amount of time then boom.

could be interesting.
would require lots of skill for pilots to stay with the other guy so that the missle stays with them as well.:)

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Re: No Missile Lockon?

Kinda like the anti-tank weapons in BF2. You can control the rocket as long as you have the button pressed. That's a great idea.
I think that would work well for the missles/torpedos in our mod. It adds a whole skill aspect to dogfighting.

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12 (edited by ArcAngel227 2006-08-20 19:35:32)

Re: No Missile Lockon?

You know, I agree, thats a cool idea. Especially if the reticule (area you have to keep over the enemy aircraft to keep homing on) is pretty small, so people would stick predominatly with lasers. But when you want to dumb fire at a large target you could do that by letting go. Good thinking Matthias. wink

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Re: No Missile Lockon?

Wouldn't it be more accurate if it was smaller, and less accurate if it's larger?

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Re: No Missile Lockon?

Raise your hand if you've played any of the oldschool star wars flight sims!

Ok, the way it worked back in the day was, yes missiles were a fire and forget kinda thing, but the only ones you would shoot at fighters (the ones that were effective) would be concussion missiles, and only the A-Wing, the TIE Advanced, the Assault Gunboat, and the TIE Bomber carried them.

TIE Fighters and TIE Interceptors don't carry any warheads. TIE Bombers only rarely carry concussion missiles because the Bombers were to slow to be effective agains't enemy fighters.  X-Wings, Y-Wings, and B-Wings carry only proton torpedoes.

Proton torpedoes are fairly ineffective agains't enemy fighters because the torpedoes aren't that fast, and they have a very large turning radius.  They are very effective agains't slow moving or stationary targets.  So while you can lock on to enemy fighters with your proton torpedoes, you won't have a very good chance of hitting them.

I'd say that BF2's system of lock-on/fire-and-forget missiles would work well for our mod because most of the dogfighting will be done with lasers anyway.  If someone tries to throw some proton torpedoes at you from their X-Wing and then hope that you died, that's their mistake because it's easy to dodge the torps.  Then you can come and blast his butt from behind in your shiny new TIE Fighter.

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