Re: First Strike survey #2
Commanding can be very fun with good teamwork. Or it can be like.. herding wookies...
Squads that don't listen.
(Bonus equipment or squad bonuses for listening to orders)
8 Squads with 2 people in them are useless.
(Some way to limit the squads until the allowed 2-4 are full then more can be made.)
Having to "baby sit".. You can only give each squad one command at a time which doesn't lend itself to creating any sense of stratagy.. especially when you get more and more squads to control at once.
(a waypoint system which you could designate a couple spots to move to and then another to attack/defend.)
Squad leaders have no sense of the commanders overall stratagy which I think causes them to run off to places they think they need to go. (Let them see every squads orders on their map, but be able to tell them apart very easily)
The commander needs more things to do. I dunno but it seems like its lacking somthing. Dropping or being able to order bunkers/gun turrets setup that players can jump in would be cool. dropping a squad of bot Droids into the middle of a warzone might be fun... Building a huge defensive shield over a base to defend against planatary bombardment... Drop troop carrers which act like a spawnpoint untill destroyed or after a certain amount of time just become useless....
I think the commanders need some way to get more involved with each other in a way that isn't only blowing each other up with art. Some way to make it a little more personal. the commander needs to feel more like hes going up against the other commander in battle. Even if its just a message... "The enemy commander XXXX has exposed your troops with a scan" or "Slaughtered # of your troops with his big gun" or "Brought his Bravo squad to the rescue of flag #"or "Your Squad got slaughtered by the enemy squad x"
The commander needs to be able to give out general commands to everyone thats not in a squad. As if all the non squaded people were in one big squad. Very simple commands and maybe just a way to show everyone where the commander wants the front lines with bonuses for people who obey.
Commanders should be able to remove a squadleader from his position and give it to somone else in that squad without removing that person from the squad.
I know this isn't supposed to be suggestions, but I couldn't help myself.... This is just what I think commanders need.