Topic: Fighter maneuverability in a 0g environment

Assuming you will have some maps dedicated to space combat (a Star Wars staple) I was curious how the dev team plans to handle fighter maneuverability?

Do you plan on making space combat "realistic"? For example, movement that will allow you to spin 180 degrees while still maintaining the trajectory you had before the spin (in effect, flying backwards).

Or do you plan to make it Star Wars authentic (my preference)?  By authentic I mean aircraft like performance in space.

Let me try to create a scenario here...

Your X-wing is diving in to strafe a turret position on an Imperial Star Destroyer.  After giving it a good burst of fire from your laser cannons you pull up to avoid collision with the Star Destroyer itself.

With a "realistic" approach pulling up on your stick, assuming you still have throttle forward on your rear thrusters, will give you some upward trajectory but you will also still have a great deal of drift towards the Star Destroyer from your previous trajectory (when you were strafing the turret position).

With a Star Wars authentic approach (aircraft like performance in 0g) pulling up on your stick will not only give you an upward trajectory but will also cease any momentum toward the Star Destroyer from your previous trajectory (when you were strafing the turret position).

I hope that wasn't too confusing.  I'm trying the best I can to describe the type of physics I'd like the fighters to have in 0g.

Boiling it down: The problem is drift.

In "realistic" space sims there is alot of it and I hate it.

In Star Wars there is none and I love it.

If you go with Star Wars authentic physics how difficult do you see this being to model in a 0g environment?

Keep up the good work!

Re: Fighter maneuverability in a 0g environment

The devs will hug as close to lore as possible on an issue like this Im sure. And the last thing players need to be thinking about is pyhsics. lol

http://i31.photobucket.com/albums/c387/ArcAngel227/FirstStrike.jpg
Futurama: You Can't Prove it Won't Happen

Re: Fighter maneuverability in a 0g environment

This reminds me of the ROK (rise of kobol) public alpha. To say the least it was difficult. especially since you had to go into the game files and edit something to make the controls work right (something I never did do to fear of messing something up). Not only that but yeah the whole momentom thing is kinda over rated... now it would be nice to be able to let off the throttle and not fall into the gravitational pull of the imaginary planetary surface below you

hope this doesnt confuse anyone any more than before smile.

http://img460.imageshack.us/img460/6033/signiture8cz.jpg

Re: Fighter maneuverability in a 0g environment

ArcAngel, your reply was...very useful and informative.  I'm glad my effort to post was rewarded by an intelligent, thought provoking response that borders on genius.  You are a...brilliant man who has come up with many...well-thought-out, practical ideas. Oh, and your personal hygiene is beyond reproach.

5 (edited by ArcAngel227 2006-09-13 00:02:54)

Re: Fighter maneuverability in a 0g environment

big_smile I like this guy!

After all, whats sarcasm but the subconscious manifesting itself in reaility? tongue Stick around, you haven't seen the half of it/me.

http://i31.photobucket.com/albums/c387/ArcAngel227/FirstStrike.jpg
Futurama: You Can't Prove it Won't Happen

Re: Fighter maneuverability in a 0g environment

well, 0 G environments can be applied to certain areas and possibly certain objects/vehicles.  We can't have a perfect 0g effect without a physics card, but we can do our best and provide a well balanced game with decent realism.  The way I can see this is that the ships aren't 0 G but most everything else is. DOn't worry this dev team will pull it off.

Proud member of the BEP and KNIFER clans
First Strike Alpha Tester
http://img.photobucket.com/albums/v708/Lcarson/Sgtfuzzsig1.jpg
Click here for me please

Re: Fighter maneuverability in a 0g environment

To answer the question, I do not belive the flight system will be driftish. As much as I hate bringing up GC, I belive you can expect a similar system.

http://i31.photobucket.com/albums/c387/ArcAngel227/FirstStrike.jpg
Futurama: You Can't Prove it Won't Happen