Re: Capitol Ship Defenses

what about on the bridge a consule is set up as a security station and they can have access to opening and clossing of the doors and more secure areas can have cammeras overlooking the door so they can see whos trying to get access to restricted rooms.

this could work so that blasting a control pannel will send an alarm to the bridge that someone is attacking while slicing into the wiring could be invisible to the bridge.

It would be really cool to have a feature where the wires can help the attackers, by cutting wire 1 they cut the cammeras signel to the bridge, wire 2 would loop the cameras video making the attackers invisable, wire 3 cuts the bridges signel to the door, wire 4 cuts the power to the hallway, wire 5 opens the door, wire 6 sends a lethel shock to the player.

this would make everything much more specialized for the players.

also
maybe the engineer could have tools that would help him dicern the meaning of each wire and the plasma-cutter could open the pannel leading to the wires.  other players would just have to guess the wires and blow the pannel out with their equipment.

I give my life for the Empire so that others my wipe the scurge of the Rebelion from the Universe.

!LONG LIVE THE EMPIRE!

Re: Capitol Ship Defenses

Well I know openable doors are possible in this engine along with other types of event triggers, but I'm not sure if cameras are possible though. It would be an interesting idea! I think for now the best type of system would having locked doors that activate an alarm on the bridge when breached. Then mabye the developers could build from there in later releases.

Hey, you got your Star Wars in my Star Trek!!
Generalandrew = FS's Offical Band Geek!!
"I'm gonna kick you in the balls through TCP/IP!!!" - Andrew_Kirk_25
<SpecterWolf>    That's ok.. I blew him as well as a few of his buddies up that ditched an apc.. Explosions ftw!

Re: Capitol Ship Defenses

Cameras definetly are, but I highly doubt things like looping the feed are possible.

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Re: Capitol Ship Defenses

Just have a static image that when the wire is used the game accesses it and plays it instead of the live feed.

I give my life for the Empire so that others my wipe the scurge of the Rebelion from the Universe.

!LONG LIVE THE EMPIRE!

Re: Capitol Ship Defenses

"the enemy has borded our titan" something like that trigger? tongue

wires would only take more time and in that time you will probebly be killed

Beta: Latin for "still doesn't work".
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Re: Capitol Ship Defenses

maybe there should be a button that only the commander can use on the bridge of the ship that activates a self destruct sequence that blows the entire ship up

have any of you played Star Wars Episode 3: Revenge of the Sith?
if u have well u kno the levels where when u got close to a door/ area a turret came out of the roof and started shooting at you...well maybe on the bridge the commander or someone can activate the defence button and defences pop out of the roofs all ova the ship

MAYBE there should be a way to activate shields around doors that last for about 10-30 seconds and take 20 seconds to recharge and only can be used 5 times and after you use the limit it takes 1 minut to recharge, this would give the defenders time to gear up, take positions and get ready to kill the attackers

thats all i got for now lol

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Re: Capitol Ship Defenses

Good idea, and I think the ships do have the capability in the movies, but a button or an event can't be class specific that I know of. If one button can be pushed by one player, it has to be pushed by all players. Good idea though!

Hey, you got your Star Wars in my Star Trek!!
Generalandrew = FS's Offical Band Geek!!
"I'm gonna kick you in the balls through TCP/IP!!!" - Andrew_Kirk_25
<SpecterWolf>    That's ok.. I blew him as well as a few of his buddies up that ditched an apc.. Explosions ftw!