Re: A commonly overlooked aspect...

TY2D2, Arch angle means deleting FS not playing it with a friend.

General Un-Co,
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Re: A commonly overlooked aspect...

oh cheese...

/me is a dumbass

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"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone

Re: A commonly overlooked aspect...

Actually I meant FS will never be reduced to a few empty servers like GC. Is it so wrong to be an optimist? lol Oh an no offense to GC of course.

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Futurama: You Can't Prove it Won't Happen

Re: A commonly overlooked aspect...

I think mostly depends on 3 thing. Time, resources, and the amount of uniquely coded weapons and vehicles. I'm not ruling out a single player mode, but it probably won't be any time soon. But ,on the bright side, I have been known to be wrong... from time to time. smile

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Re: A commonly overlooked aspect...

The problem Ibelieve is "navmeshing"; from my limited knowledge of AI, you need to make a giant model the size of the map that tells the bots where they can and can't walk. And who wants t make a model that large and complex

General Un-Co,
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