Re: For Space battles: total squad seperation

Maybe there could be stat bonuses to squads that fly close to each other. Luke Skywalker pioneered a technique as follows: when two x-wings fly closer their shields become strong enough to receive three blows from a turbolaser instead of the usual one shot for regular shields.

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Re: For Space battles: total squad seperation

I think we would be able to implement a stat bonus for fighter squadrons (squads) that work well together in the form of teamwork points.  For instance, if a member of your squadron damaged an enemy fighter and you finish him off, you would get the kill, but your squad mate would get a kill assist.  Things like that would probably work well.

I like your ideas Talon, but I think an approach that offers a bit more freedom would be more in the BF spirit.  I like your idea about giving squads their own hangars, however due to limitations of both star wars lore (most ships only have 1 or 2 hangars) and geometry induced lag (more hangars = more lag), we will probably only have a max of 2 hangars on the largest cap ships (realisticaly, more like 1).

Spawning vehicles 6 at a time is a recipe for disaster, that many polygons and detailed textures all at once in a very small space would also create lag.  For that reason, ships will probably spawn in groups of two (this is highly unofficial, just an educated guess), and after the first two have been taken, another pair will spawn a little while later.  While this may make it harder for squads to stay together, it is necessary to reduce lag and increase hangar space.

The best part of your ideas come from squad specific spawning.  Using squad specific spawn points, you allow squads to spawn closer to the tools they need, while making others spawn in different areas making it harder for loners to steal fighters and transports to go off on their own with.

I think the best way to do it would be to make it such that the fighter squads spawn in their fighters optimally.  We could make it so they have access to all of the common spawn points in case there aren't any fighters currently available, but say when an X-Wing re-spawns in a Hangar, members of the X-Wing Squadron can spawn directly into it.  This would facilitate the fighter squadron members, but wouldn't necessarily restrict other players.

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10 (edited by PErF3Ct 2006-10-08 19:30:56)

Re: For Space battles: total squad seperation

One idea I had was that perhaps squad members could spawn on their squad leader out in space with their own fighter.  It's a bit unrealistic I know but it would definitely help squads to stay together through.  Obviously I could fully understand if you don't use the system but I thought it was a cool idea.

I wrote this using a voice recognition software so please excuse any errors that I did not correct.

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I am nobody, and nobody is perfect. Therefore I am perfect.
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Re: For Space battles: total squad seperation

Very good software there. Could you perhaps give me the name? My brother is dyslexic and a voice recogniton software would be very useful for him.

About your idea, I'm not sure if thats posible within the engine.

however due to limitations of both star wars lore (most ships only have 1 or 2 hangars) and geometry induced lag (more hangars = more lag), we will probably only have a max of 2 hangars on the largest cap ships (realisticaly, more like 1).

Could the hangar at least be sectioned off somewhat (just with lines on the ground or dividing walls such as in the Home One in Ep6), so people know which fighter they are supposed to be taking. Squads could then spawn into their own area, as well as inside a fighter.

stat bonus for fighter squadrons (squads) that work well together in the form of teamwork points

Remember that the mod is unranked, people wont care too much about points. Instead, if squad points go towards unlocks, that would be better. In fact, since there wont be a ranking system, how about making unlocks only available as temp ones in-game? That would encourage squads to stick together.

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If I should die, think only this of me:
That in some corner of a foreign field
There lies a plagiarist.

Re: For Space battles: total squad seperation

Perhaps an incentive would be more enticing to play a certain way than a forced spawn. Perhaps accuracy bonuses, damage bonuses, regeneration bonuses, and/or shield bonuses (durability).

http://img294.imageshack.us/img294/5668/zulucentersignature1hu.gif

Re: For Space battles: total squad seperation

Maybe even different bonuses for different ship combinations such as sets of certain ships (two x-wings and one y-wing) and/or same ship bonuses (set of three x-wings).

http://img294.imageshack.us/img294/5668/zulucentersignature1hu.gif

Re: For Space battles: total squad seperation

The engine won't do that. You can't add things that aren't in 2142.

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If I should die, think only this of me:
That in some corner of a foreign field
There lies a plagiarist.