Re: Walls, troopers and lags

its based , from what i know, on the bf2 engine so we can presume it isnt the patched engine we have got to on bf2. so in theory were going to have most of the problems we have on the bf2 before. except a few they may have sorted out. like the famed red ally bug

Ex FS dev, FS tester

Re: Walls, troopers and lags

I dont think that people got lags everywhere.. the question is why there's is a lot of agitation (like some huge turbulence) when we enter titan or anywhere else (limited passageway).

It seems like some bad interaction between players and building's structure.. problems that we cannot see in F.E.A.R (for exemple)

That sux ! smile

Re: Walls, troopers and lags

BF2 wasn't designed for close quarter fights in the first place it seems.

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Re: Walls, troopers and lags

If you remember back to GC, specifically the space maps....EA may have accidentally put the same bug in BF2142 as far as lag and juddering are concerned within large moving objects.

Re: Walls, troopers and lags

thats becasue the engine isnt build for indoor fighting.
but about the lag, only lag i have had sofar in bf2.1 (lets be honest, it inst new) where crappy server side lags with titans moving.

Beta: Latin for "still doesn't work".
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