Re: Artillery in FS?

they couldn't do an orbital bombardment, cause there was a shield smile

they say it in the movie, so they had to deploy ground troops to deactivate the shield, but when the ISd's were able to start their bombardment, the rebels already left the planet

Greetz

Dragunov

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Re: Artillery in FS?

Not all of the Rebels were off of the planet when the shield went down, so I believe the bombardment would have started before the base could have been fully evacuated

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Re: Artillery in FS?

I think they never really did a bombardment on Hoth

Greetz

Dragunov

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Re: Artillery in FS?

Vader wanted to just bomb from the beginning, but because Ozzel fuggled up they had to go with the invasion. After the shield fell they could have begun bombing if they had needed to, but the invasion force had pretty much cleaned up all the Rebel positions.

Get Cloned.

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Re: Artillery in FS?

Correct smile

Greetz

Dragunov

http://www.fsmod.com/img/drag_sig.jpg

Re: Artillery in FS?

SDs eh.... i like that, but its gonna  be a pain in the pie for those in the trenches once the sheild is gone :S

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Re: Artillery in FS?

Well mabye artillery should just be erased and replaced with another (original) Commander's feature.

Mabye being able to place a spawn point active for fifteen seconds or so?

Hey, you got your Star Wars in my Star Trek!!
Generalandrew = FS's Offical Band Geek!!
"I'm gonna kick you in the balls through TCP/IP!!!" - Andrew_Kirk_25
<SpecterWolf>    That's ok.. I blew him as well as a few of his buddies up that ditched an apc.. Explosions ftw!