You never read the FAQ I assume...
It would be cool if the transports were mobile spawnpoints on like a 2 minute delay. Switch the objectives a little bit...
Like so:
Same layout as pictured above, except have a transport ship spawn every, say, 1-2 minutes in between the star destroyer and the frigates. (Give them like 1-2 defensive guns?)
The Rebels objective would be to get X amount of transports to the extraction point where they boost there asses out of the battle. The amount can be higher or lower depending on map size and stuff. But the time limit would not be a set time, it would be more like get X amount of transports out before the imperials destroy the frigates excorting them.
The Imperials objectives would be to stop the transports from leaving AND destroy the frigates before the transports all get away.
The round would end when the specified amount of transports got out or when the frigates are destroyed.
"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."—
Andrew Rilstone