Re: Shields

To the devs:  Will the AT-ATs be coded with the neck being a weakpoint?

"Happiness is a belt-fed weapon."

Re: Shields

I just watched the Battle Of Hoth on my ancient VHS tape of Episode V, which I made when they showed it on the TV.

Anyway, once the AT-AT is toppled, the speeder shoots it in the NECK, which is how it is destroyed.

"Happiness is a belt-fed weapon."

Re: Shields

Yes thats how it was done in the movies, but I thought that would require bringing the things to the ground before they would be vulnerable in that area

http://i8.photobucket.com/albums/a24/RidgeRebel999/Star%20Wars%20Pics/RedMonkey999-TrialSig.jpg

Re: Shields

I'm not sure.  I think that the danger from the head mounted cannons would be too great to try it before it was down.

"Happiness is a belt-fed weapon."

Re: Shields

That certainly makes sense, those cannons on the head were very effective against the snowspeeders.  I wonder if there is a better way to implement that in the BF:2 engine.  I remember in GC it was very hard to hit the snowspeeders with the head cannons.  Is there anycode in the engine that would allow the cannons to automatically track the snowspeeders?  It couldn't track them perfectly or it would be too easy, but at least a little bit would be cool.

http://i8.photobucket.com/albums/a24/RidgeRebel999/Star%20Wars%20Pics/RedMonkey999-TrialSig.jpg

Re: Shields

well u can use the code bf2 uses for heatseaking missiles

Greetz

Dragunov

http://www.fsmod.com/img/drag_sig.jpg

Re: Shields

I thought it was the side mounting repeating blasters that got the snow speeders?

Hey, you got your Star Wars in my Star Trek!!
Generalandrew = FS's Offical Band Geek!!
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<SpecterWolf>    That's ok.. I blew him as well as a few of his buddies up that ditched an apc.. Explosions ftw!