Topic: Cloud City Map

This map idea may have been brought up before, but i was watching the 5th [was the 2nd episode at the time] of Star Wars, I was not really paying attention [because my little bro was watching it in the car] but anyways... i got an idea, we could have a Escort Game mode [this is thinking into the future] but anyways, have it you need to get Han Solo's body to the Imperial Transport [or, hamsters cant remeber his name.... *bounty hunter guy's* ship] if the rebels can take it over or stop it from reaching the destination in a certian time limit, the Rebels win.....

i dont know but if anyone else has ideas or things they want to add, or feedback about the idea.... i know it would be hard to create a map like that, or mabye have the commander control where the body goes, kinda like the titan, but on a smaller scale...

Re: Cloud City Map

Well it can most likely be done, the PR guys did it. Sounds fun too smile Great interior battles around a floating metal block!

http://i12.photobucket.com/albums/a202/ty2d2/fsprsig2.gif
"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone

Re: Cloud City Map

yea.... this would probbly infantry only, but i would think the only hard part would be to get Han's Carbonated body moving...


you know.... you could have a static millenium falcon as a spawn point....


or for Han, you could also have it that the 3 engineers have to get Han out of their.... and as an added bonus, the commander [who can act as Han, or an AI person has to get Han back to the falcon for a extra bonus for everyone.....


post ideas here ppl....

Re: Cloud City Map

Actually I don't think Han can be in it in any way/shape/form... It would have to be a vehicle like pushing a block that encased the carbonite Han inside, but it can't BE Han Solo. Like you can't see him, or his name in the mod, its against the rules.

Also it's really against the lore too, because there was no battle over his body. And the map probably won't ever be made.

A map with a similar concept would be nice though. Like tug-of-war extraction, myabe with the Expiramental Ties on a track?

http://i12.photobucket.com/albums/a202/ty2d2/fsprsig2.gif
"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone

5 (edited by FSDev| General Un-Co 2007-01-15 06:07:59)

Re: Cloud City Map

There was a battle for his body watch the movies tongue

  The bounty hunter is called Bobba Fett and his ship is Slave I. I really like this idea although I would see it as being more CTF than escort, the player Enters the carbonite (like a vehicle) and attempts to get it to either the Mellenium Falcon or Slave I. The player steering the carbonite cannot shoot and has to rely on his comrades to protect him. Like all vehicles once the driver is dead the enemy can eneter the vehicle and drive it back towards their base. Of course capturing control point   is important to make sure that you can spawn near the carbonites location.

This is one of my favourite Ideas I have seen so far I love it

General Un-Co,
                         Signing off
http://www.fsmod.com/img/unco_sig.jpg

Re: Cloud City Map

Yah, sounds like some awesome CQB's!

www.pee-baa.com - Online Portfolio of Peter Jansson!

Re: Cloud City Map

However, it couldnt be Han Solo, just a "body encased in carbonite". I'm pretty sure we can use the names Falcon and Slave 1 (someone better check with uncle George)

--------------------------------------
If I should die, think only this of me:
That in some corner of a foreign field
There lies a plagiarist.