Topic: Skins and armor

With the vast collection of potential skins will there be a way to look like we want without being locked into a class? I hate the preset skin/class idea. I'd love to pick a skin then loadout and depending on how much you carrie and how much armor you have it determines how long you can run. Seems logical right? I prefer the Scout Trooper but for some reason he's always made into a sniper or recon.

What if when the player clicks the armor box he gets a choice in skins? Here's a sample, imagine that's assault.

http://img300.imageshack.us/img300/5575/armor1wn7.jpg
http://img300.imageshack.us/img300/8273/armor2aw1.jpg

Granted the backpack and shoulder pad don't really count as armor. I was just trying to provide a way to give the most variety possible.

2 (edited by generalandrew 2007-01-18 18:05:56)

Re: Skins and armor

There will be different looks as you can see by the released W.I.P.s, but I can't give information on specifics, but don't worry, no one [kit] will look exactly the same.

Hey, you got your Star Wars in my Star Trek!!
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Re: Skins and armor

It would look strange having a Sand Trooper on Hoth smile but, yea , weve discussed this. Tho we cant say for definate cos it seems our restrictions change day-ly .

Oh and dont worry about the ScouTrooper .. he wont be restricted to just a sniper.

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