Topic: Skins and armor
With the vast collection of potential skins will there be a way to look like we want without being locked into a class? I hate the preset skin/class idea. I'd love to pick a skin then loadout and depending on how much you carrie and how much armor you have it determines how long you can run. Seems logical right? I prefer the Scout Trooper but for some reason he's always made into a sniper or recon.
What if when the player clicks the armor box he gets a choice in skins? Here's a sample, imagine that's assault.
Granted the backpack and shoulder pad don't really count as armor. I was just trying to provide a way to give the most variety possible.