Re: Ejecting out of your ship in space

Sacrifices need to be made for gameplay and balance sakes.  I somehow doubt that there will be three times as many TIEs spawning avaliable in space maps vs. Rebel fighters.

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Re: Ejecting out of your ship in space

There are many ways to balance fighters, we can change the amount of  fighters, we can change the time that it takes for them to respawn, we can change how many fighters can spawn off a single object spawner. Not to mention tweaking the actual craft statistics.

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Re: Ejecting out of your ship in space

Bailing is bad, mkay? Used to piss me off greatly in GC... even though people died when their aircraft was about to explode they did it to stop you from earning the kill >:-( I am for locking the players in the aircraft, but is there the possibility of only locking them in when the aircraft is seriously damaged? That way people can still suicide to death if they hate their pilot, but it cannot be used to escape being shot to oblivion by their adversaries.

P.S., I have no idea if this idea has been mentioned in the thread, because I couldn't be arsed to read through all the 13 pages of mindless drivel but I still felt like saying something on the topic smile.. so sorry if this idea has already been mentioned tongue

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Re: Ejecting out of your ship in space

Are you sure you haven't read all 13 pages?

wink

lol

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Re: Ejecting out of your ship in space

13 pages???

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Re: Ejecting out of your ship in space

*click* I don't think this is going to go anywhere but down from here.

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