KindBudz wrote:... Killing you as you spawn is cool beans because you are losing.. If you didn't want to get killed like that then you should have done better before it got to that point...
And KindBudz demonstrates why we won't be asking him to join the testing team any time soon. There's never a reason to spawncamp.
This is a record setting moment, so grab your VCR's people.
The moment anyone crosses the line from "playing the game for fun" to "playing the game to ruin the fun of others" is the moment we no longer want them here in our mod. This isn't war, this is a game. And the future of the game relies on people having fun playing it. If people continuously have their experience ruined by being unable to play then they'll leave. And if everyone leaves then the game dies. We are not interested in putting several years of our life into a project only to see it killed off, so it is our firm desire to ensure that areas of player influence which are considered griefing be minimized and removed.
Rest assured that we will be looking into multiple avenues to ensure that spawncamping is kept to a minimum. It will come down to a per-map basis (and, indeed, some maps will literally have to defend their last spawnpoints tooth and nail) however for the most part we will be looking at ensuring people can spawn without getting cut down before having a chance to react. To even go beyond that, in most cases of combat we are endevouring to make all firefights happen whereby the player being attacked will have a chance to react. Being killed out of the blue by something you never even see let alone have a chance to react to is the opposite of a fun experience, and it has been in part my goal to eliminate that problem from FS. So far it's met with great success in our testing sessions.
I'm not going to go any further into the discussion of gameplay and gamebalance at this time (that's something we're saving for a later date). Though I will state that it is my overriding desire to ensure that this be as fun and enjoyable for all to play; whether it be teamplay happening subconciously and naturally (not forced, as in bf2 or 2142), everyone able to be useful on the battlefield in some way all the time, or for all of our resources to be easy to use but arduous to master. We intend to provide an enjoyable experience, a fun game, and a real challenge to all the players within the context of the Star Wars universe; not just the select few who know how to best exploit the "freedom" of the game.
Fear the Woodzilla
