Topic: Dangerous Journey

Setting: Space, above a planet

Background: The ISD Destructor, with a damaged hyperdrive generator, was left behind at planet (insert name here) while the rest of the fleet moved on. With the damage repaired, it now prepares to leave the planet's gravity well to rejoin the rest of the fleet. But on the planet, factions sympathetic to the Rebellion have succeeded in getting out a coded message. As the Destructor heads to its hyper point, Rebel fighters and bombers hyper in, attempting to destroy the straggling ISD.

Forces:
Rebel: 6 B-Wings, 10 Y-Wings (2 seater), 6 X-Wings

Imperial: 1 ISD, 24 T/F, 12 T/I

Goal

The Imperials must move their ISD across the map to the hyper point (takes 20 mins), defending it. The Rebels must destroy or disable the ISD before it escapes. If the ISD's engines are disabled, the crew must evacuate and reach the hyper point in shuttles.

Classes

Pilot (both sides) - Unarmed
Crewman (Imperial) - repair tool (to repair turrets)


Notes

Ideally the ISD should move across the map automatically, but if that isn't possible the commander will have to set it. The ISD should have destroyable parts, firstly shields (but not shield generators), sensor domes (disables constant "UAV" scan around ISD), engines (becomes slower with each engine lost and eventually disabled), and hanagr turrets (auto-turrets defeinding hangar entrance).

If all the engines are destroyed, three shuttles spawn in the hangar. The Imperials then must get to the hyper point in these. They respawn, but slowly, and since the ISD isn't going anywhere the Rebels have more time to destroy it.

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If I should die, think only this of me:
That in some corner of a foreign field
There lies a plagiarist.

Re: Dangerous Journey

A classic "Rebel fighters against Star Destroyer" map! That's a mandatory!

I like the idea of the two radar domes enabling the the Star Destroyer to scan the area around it. Gives the rebels an incentive to blast them, too.

I'm less enthusiastic about the battle continuing after the ship is destroyed, though. Surely taking out an Imperator Class should be sufficient to win a battle?

I also don't know about destroying engines, that somehow seems a bit too easy. But then again, that's probably what your shuttle idea is for tongue .

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: Dangerous Journey

I think it would be too easy to escape with the shuttles.
And how will you destroy the star destroyer completely? By getting rid of the command bridge?

____________________________
I'm called RasdenFasden ingame.

Re: Dangerous Journey

@safe, the battle continues if its engines are disabled. If its destroyed the game is over.

@jerk, considering that 32 angry rebels with torps are after 3 slow-moving shuttles, it will be very hard to escape. To destroy it completely - just keep pounding it with torps/lasers after the shields are down.

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If I should die, think only this of me:
That in some corner of a foreign field
There lies a plagiarist.

Re: Dangerous Journey

I like this smile 

But the engines are in a big blind spot to the turrets. That may cause problems.

http://i12.photobucket.com/albums/a202/ty2d2/fsprsig2.gif
"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone

Re: Dangerous Journey

They'll have to be toughened up a bit. The ones in XWA were ridiculously weak.

But defending them is part of the challenge.

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If I should die, think only this of me:
That in some corner of a foreign field
There lies a plagiarist.

Re: Dangerous Journey

I like it but I'm a little confused.  If the shuttles are almost to the hyper point, and the ISD blows up is it over?  Also, if the Imps have to bail a huge ISD to get back to where ever the rest of the fleet is, hasn't the battle already lost.  I like it a lot, but I don't know if it's exactly cannon, seeing as how I doubt the crew views their own lives over the ISD.