Topic: Reconnaissance missions?
What about a mission where either a flight of fighters or a group of scouts on the ground are tasked with a photo recon mission in preparation of an attack? To win, the scout unit, who possess a Scout class with a camera of some kind, need to photograph several objectives, while the defenders need to prevent them from doing so.
I've never heard of a Battlefield mod giving players photo recon missions before, so it'd make for a refreshing change.
Implementation
OK, so to make a camera reconnaissance mission, you have to put an invisible object around the object to be photographed. This object will be invisible and you'll be able to walk through it and shoot through it with all weapons, except the Camera. Next, make the camera itself, which fires an invisible instant-hit bolt that does no damage to anything but the object around the object to be photographed.
Now, when shot (no pun intended) by the camera, the object is destroyed instantly (one-hit-one-kill).
So to make it an objective to take a photo of something - just make it an objective to destroy the thing that covers the object to be photographed.
If air units or some other vehicle group is doing the scouting, just have one or more of them carry a camera, which is "fired" by the alternate firing key.
Problems
The problem I see here is balance. Since cameras are "one-shot-one-kill", it'd be fairly easy to win. Also, it goes without saying that you'd have to fight your way to the target to be captured on film, which'd easily turn the "recon" mission into an all-out battle. I see two solutions:
1. Make the recon objective part of a larger mission. You could have a "two-phase" deal where you first have a recon force and then a full-fledged attack force.
I don't really like this idea, but it can perhaps be spiced up a bit this way, if at all possible: The map will give the scouts a predetermined amount of time to take their photos and a number of targets, for example a squadron of parked TIE Fighters on a landing platform, some parked AT-ATs, and so on. The attack force deployed depends on what the scouts can take photos of. So in other words, if the attackers don't get a report about that AT-AT-led armour unit, they don't send bombers with their initial attack force. So:
• Photograph AT-AT: Bombers arrive with first group.
• Fail to photograph AT-AT: No bombers arrive until a minute or two after the first strike.
Just an example.
Then, when the initial strike begins, the Imperial fighters can take off, the AT-AT can start moving, and so on.
2. Make it so that the person or vehicle taking the picture needs to return to "home plate" with the picture. I suppose that in order to balance things, you'd have to have the unfortunate paparazzi show up on the Imperials' map. This way of doing it I'd absolutely love - a mix of Objective mode, CTF and Xtraction. The problem is I have no idea if this can be implemented.
3. 1&2 combined somehow.
--the awesomeness that is Boatmurdered.